groovecutter

Russia
On FACEIT since 2024 201 matches tracked 84 matches in 30 days
ELO ▼ 80
2,590
30-day peak: 2,880
Rank EU
#38,651
Russia #11,077 in Russia
Last updated:

How does groovecutter play?

Rating 0.98 K/R 0.69 ADR 76.1 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 201 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.99−0.05 · Ø 1.04 better than 27%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 22%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 19x 4K, 4 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 24%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 75.7
▼ Got worse
Headshots −2 pp, Win rate −11 pp, ELO −88

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
44 matches · 45% win rate
On Mirage −60 ELO
65 matches · 43% win rate
Between 18:00 and 24:00 +30 ELO, win rate 45%
On Saturdays −30 ELO, win rate 32%

groovecutter loses the most ELO on Ancient: −90 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 1.92 · Dust 2
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
43% better than 14%
0.63 better than 6%
71.6 better than 8%
0.89 better than 6%
46% of 186 duels better than 19%
34% of 44 situations better than 36%
Dust 254
69% better than 95%
0.72 better than 36%
77.2 better than 28%
1.05 right on the average
51% of 156 duels better than 45%
32% of 34 situations better than 32%
Ancient44
45% better than 26%
0.70 better than 24%
78.8 better than 30%
0.97 better than 25%
47% of 156 duels better than 21%
44% of 25 situations better than 67%
Nuke31
58% better than 60%
0.72 better than 29%
78.4 better than 30%
1.03 better than 40%
54% of 96 duels better than 57%
33% of 9 situations better than 33%
Inferno6
67% -
0.77 -
79.3 -
1.10-
50% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How groovecutter plays

Across 201 matches groovecutter averages K/R 0.69, ADR 76.1 and a rating of 0.98. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 46% headshots. The strongest map is Dust 2 with a 69% win rate in 54 matches. In 70 of 201 matches the rating was 1.10 or higher (35%), in 90 it was below 0.90. In 153 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: September 2026 at 1.03. groovecutter loses the most ELO on Ancient (−90 ELO, win rate 45%). Things go best on Dust 2 (+90 ELO, win rate 69%). Match no. 4 of the day goes best: 62% win rate, +60 ELO. Got weaker: Headshots −2 pp, Win rate −11 pp, ELO −88. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 75.7. Last 30 days: 84 matches, win rate 49%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.