gronklet

Australia
On FACEIT since 2019 140 matches tracked 26 matches in 30 days
ELO
2,025
Peak across the last 140 matches: 2,360
Rank OCE ▼ 88 places
#1,164
Australia #674 in Australia
30 days · prev. #1,076 · best #1,060
Last updated:

How does gronklet play?

Rating 1.05 K/R 0.74 ADR 80.7 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 140 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 15%+5 pp · Ø 10% better than 73%
K/D 1.06+0.04 · Ø 1.02 better than 65%
Pistol kills per match 2.7
Knife kills 1 in 140 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 44%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 41%
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 25x 4K, 1 ace in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 61%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.12, Rating −0.15, ADR −14.9, Win rate −17 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.73 (at the start 0.85). Right on the average (0.73).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −64 ELO
25 matches · 36% win rate
On Mirage −51 ELO
44 matches · 45% win rate
Between 12:00 and 18:00 −159 ELO, win rate 44%

gronklet loses the most ELO from match 5 of the day: −64 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
45% better than 27%
0.73 better than 46%
77.8 better than 37%
1.03 right on the average
52% of 196 duels better than 56%
36% of 33 situations better than 46%
Dust 232
53% better than 59%
0.80 better than 82%
87.2 better than 82%
1.17 better than 90%
58% of 132 duels better than 86%
53% of 17 situations better than 85%
Anubis20
50% better than 43%
0.74 right on the average
82.3 better than 62%
1.03 right on the average
55% of 78 duels better than 71%
57% of 14 situations better than 91%
Ancient16
38% better than 10%
0.66 better than 15%
74.6 better than 20%
0.92 better than 18%
51% of 68 duels right on the average
50% of 4 situations better than 82%
Inferno12
75% -
0.77 -
81.0 -
1.11-
56% of 50 duels -
71% of 7 situations -
Cache10
60% -
0.78 -
81.8 -
1.11-
56% of 32 duels -
20% of 5 situations -
Nuke4
50% -
0.73 -
83.5 -
0.94-
50% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gronklet plays

Across 140 matches gronklet averages K/R 0.74, ADR 80.7 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 59 of 140 matches the rating was 1.10 or higher (42%), in 49 it was below 0.90. In 103 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 1.18. gronklet loses the most ELO from match 5 of the day (−64 ELO, win rate 36%). Things go best on Anubis (+46 ELO, win rate 50%). Match no. 2 of the day goes best: 61% win rate, +23 ELO. Got weaker: K/R −0.12, Rating −0.15, ADR −14.9, Win rate −17 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 26 matches, win rate 50%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.