grim16

DZ
119 matches tracked
Last updated:

How does grim16 play?

Rating 1.02 (from 22 matches) K/R 0.86 ADR 92.5 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 27% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More damage per round than the level 10 average. Higher headshot rate than the level 10 average.
EntryDamageHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 31%+10 pp better than 94%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 64%+13 pp better than 99%
AWP share of kills 2%−9 pp better than 13%
K/D 1.16+0.12 better than 85%
Pistol kills per match 3.7
Knife kills 3 in 114 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 12.9%−0.5 pp better than 33%
Rounds with 3K 5.9%+1.8 pp better than 95%
MVPs per match 2.9+0.5 better than 93%
4Ks and aces 3x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 3.1−1.0 better than 21%
Enemies flashed per round 0.48+0.18 better than 89%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 91.2, Headshots at 65%, ELO at 2,936
▼ Got worse
K/R −0.04, Win rate −8 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.83 (at the start 0.87).

Patterns

From the last 114 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −1 ELO
20 matches · 60% wins
In match 1 of the day +74 ELO
27 matches · 44% wins
Between 18:00 and 24:00 +71 ELO, win rate 46%

grim16 loses the most ELO on Inferno: −1 ELO, 60% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Ancient
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 67 · Inferno

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
51% better than 46%
0.85 better than 88%
93.9 better than 93%
1.04-
56% of 235 duels better than 75%
25% of 16 situations better than 16%
Dust 230
63% better than 84%
0.87 better than 93%
94.1 better than 94%
0.87-
50% of 165 duels better than 41%
57% of 14 situations better than 92%
Ancient20
55% better than 55%
0.82 better than 83%
88.6 better than 83%
0.99-
46% of 115 duels better than 20%
60% of 10 situations better than 92%
Inferno20
60% better than 67%
0.90 better than 90%
96.2 better than 91%
1.28-
52% of 117 duels level
43% of 14 situations better than 62%
Anubis4
25% -
0.84 -
84.8 -
-
41% of 17 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How grim16 plays

Across 114 matches grim16 averages K/R 0.86 and ADR 92.5; the rating across the 22 rated matches is 1.02. Biggest strength: Headshot rate at 64%. That is better than 99% of players on level 10. Most room to improve: Utility with impact at 27%. That is better than only 7% of players on level 10. On average 19.3 kills per match, 64% of them headshots. The strongest map is Dust 2 with a 63% win rate in 30 matches. In 8 of 22 matches the rating was 1.10 or higher (36%), in 9 it was below 0.90. In 23 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. grim16 loses the most ELO on Inferno (−1 ELO, win rate 60%). Things go best from match 5 of the day (+85 ELO, win rate 63%). Got weaker: K/R −0.04, Win rate −8 pp. Unchanged in recent months: ADR at 91.2, Headshots at 65%, ELO at 2,936.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.