grey666

Russia
On FACEIT since 2019 143 matches tracked
Last updated:

How does grey666 play?

Rating 1.07 K/R 0.74 ADR 80.5 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 143 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.13+0.09 · Ø 1.04 better than 73%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 36%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 9x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 43%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +201
= Stayed the same
Headshots at 52%, Win rate at 60%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −5.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.72 (at the start 0.80). Slightly below the average (0.75).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
42 matches · 40% win rate
Between 12:00 and 18:00 −23 ELO, win rate 55%
On Thursdays ±0 ELO, win rate 50%

grey666 loses the most ELO on Dust 2: −48 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 38 · Ancient
  3. Highest rating in a match: 2.29 · Ancient

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
40% better than 12%
0.69 better than 22%
76.7 better than 25%
0.98 better than 25%
50% of 146 duels better than 38%
54% of 28 situations better than 88%
Mirage35
60% better than 79%
0.71 better than 31%
78.2 better than 32%
1.03 better than 44%
51% of 132 duels better than 45%
44% of 18 situations better than 69%
Ancient29
76% better than 98%
0.80 better than 72%
84.5 better than 62%
1.16 better than 82%
57% of 98 duels better than 79%
44% of 18 situations better than 68%
Nuke20
80% better than 99%
0.82 better than 76%
86.5 better than 71%
1.19 better than 86%
60% of 52 duels better than 83%
33% of 12 situations better than 39%
Inferno8
75% -
0.77 -
81.9 -
1.11-
33% of 12 duels -
0% of 3 situations -
Anubis5
40% -
0.73 -
81.1 -
1.03-
58% of 24 duels -
50% of 2 situations -
Cache4
50% -
0.76 -
79.3 -
1.03-
60% of 10 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How grey666 plays

Across 143 matches grey666 averages K/R 0.74, ADR 80.5 and a rating of 1.07. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Nuke with a 80% win rate in 20 matches. In 66 of 143 matches the rating was 1.10 or higher (46%), in 46 it was below 0.90. In 96 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. grey666 loses the most ELO on Dust 2 (−48 ELO, win rate 40%). Things go best on Mirage (+51 ELO, win rate 60%). Match no. 2 of the day goes best: 70% win rate. Improved over the last three months: ELO +201. Got weaker: K/R −0.08, Rating −0.11, ADR −5.2. Unchanged in recent months: Headshots at 52%, Win rate at 60%. Last 30 days: 7 matches, win rate 71%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.