gretol

Russia
162 matches tracked 39 matches in 30 days
Last updated:

How does gretol play?

Rating 0.97 (from 141 matches) K/R 0.71 ADR 82.6 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 26%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 19%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 2.7
Knife kills 2 in 162 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 54%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 21x 4K, 2 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 95%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 35%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +19 pp
= Stayed the same
K/R at 0.71, ADR at 82.5
▼ Got worse
Headshots −10 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.68). Just below the average (0.72).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
50 matches · 44% win rate
On Dust 2 −53 ELO
39 matches · 46% win rate
Between 12:00 and 18:00 −24 ELO, win rate 37%

gretol loses the most ELO on Mirage: −57 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 36 · Inferno
  3. Highest rating in a match: 2.06 · Dust 2

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
44% better than 27%
0.72 right on the average
82.7 better than 67%
1.02 better than 55%
49% of 173 duels better than 41%
54% of 35 situations better than 87%
Dust 239
46% better than 32%
0.65 better than 17%
78.2 better than 42%
0.87 better than 9%
40% of 163 duels better than 8%
25% of 20 situations better than 16%
Anubis30
43% better than 26%
0.69 better than 31%
80.2 better than 53%
0.96 better than 30%
45% of 130 duels better than 20%
38% of 21 situations right on the average
Ancient17
59% better than 78%
0.72 better than 43%
85.6 better than 75%
1.02-
51% of 43 duels right on the average
20% of 5 situations better than 12%
Inferno16
38% better than 13%
0.74 better than 63%
91.4 better than 94%
0.96-
53% of 64 duels better than 62%
43% of 7 situations better than 62%
Nuke6
50% -
0.79 -
82.0 -
1.03-
35% of 34 duels -
40% of 5 situations -
Cache4
25% -
0.81 -
87.9 -
1.18-
38% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gretol plays

Across 162 matches gretol averages K/R 0.71 and ADR 82.6; the rating across the 141 rated matches is 0.97. Biggest strength: Utility damage per round at 7.0, better than 95% of level 8 players. Most room to improve: Opening duels won at 45%, better than only 12% of level 8 players. Averages 15.9 kills per match with 42% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 46 of 141 matches the rating was 1.10 or higher (33%), in 67 it was below 0.90. In 141 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. gretol loses the most ELO on Mirage (−57 ELO, win rate 44%). Things go best from match 5 of the day (+23 ELO, win rate 53%). From match no. 5 of the day on, things go best: 53% win rate, +23 ELO. Improved over the last three months: Win rate +19 pp. Got weaker: Headshots −10 pp. Unchanged in recent months: K/R at 0.71, ADR at 82.5. Last 30 days: 39 matches, win rate 41%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.