grenf_di
How does grenf_di play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so well below the average (52%).
Clutch
Strength45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.04).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so well below the average (4.2%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.68. Last 3 months: 0.67 (at the start 0.61). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.97.
Damage per round (ADR)
Best month: September 2026 with 76.5. Last 3 months: 75.2 (at the start 66.8). Clearly below the average (81.1).
Share of headshot kills
Best month: September 2026 with 60%. Last 3 months: 60% (at the start 53%). Well above the average (51%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 57% (at the start 48%). Well above the average (50%).
Best month: October 2026 with 2,585.
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 52%.
Patterns
From the last 151 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
grenf_di loses the most ELO on Mirage: −50 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.94 · Dust 2
- Most kills in a match: 44 · Mirage
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 151 matchesCompared with players on the same level who have at least 15 matches on the map.
How grenf_di plays
Across 151 matches grenf_di averages K/R 0.66 and ADR 74.0; the rating across the 130 rated matches is 0.94. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.91, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 59% headshots. The strongest map is Nuke with a 68% win rate in 25 matches. In 34 of 130 matches the rating was 1.10 or higher (26%), in 66 it was below 0.90. In 130 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 0.97. grenf_di loses the most ELO on Mirage (−50 ELO, win rate 50%). Improved over the last three months: K/R +0.06, ADR +8.4, Headshots +7 pp, Win rate +9 pp. Last 30 days: 99 matches, win rate 57%, net ELO −105.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.