greenlipt-on
How does greenlipt-on play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average42% of 1v1s won and so slightly above the average (38%).
Weapons and aim
Average43% headshots and so clearly below the average (48%).
Impact
Average1.9 MVPs per match and so well below the average (2.2).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.70 (at the start 0.72). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.98 (at the start 1.01). Slightly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 80.4. Last 3 months: 76.1 (at the start 79.8). Slightly below the average (79.4).
Share of headshot kills
Best month: June 2026 with 47%. Last 3 months: 45% (at the start 41%). Clearly below the average (48%).
Matches won (win rate)
Best month: September 2026 with 61%. Last 3 months: 53% (at the start 52%). Clearly above the average (49%).
Best month: September 2026 with 2,216. Last 3 months: 1,949 (at the start 1,674).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 59%.
Patterns
From the last 216 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
greenlipt-on loses the most ELO on Anubis: −89 ELO, 59% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Anubis
- Highest rating in a match: 2.43 · Nuke
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 216 matchesCompared with players on the same level who have at least 15 matches on the map.
How greenlipt-on plays
Across 216 matches greenlipt-on averages K/R 0.71 and ADR 77.6; the rating across the 200 rated matches is 0.99. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 15.2 kills per match with 43% headshots. The strongest map is Ancient with a 65% win rate in 37 matches. In 64 of 200 matches the rating was 1.10 or higher (32%), in 82 it was below 0.90. In 122 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. greenlipt-on loses the most ELO on Anubis (−89 ELO, win rate 59%). Things go best on Mirage (+93 ELO, win rate 56%). Match no. 3 of the day goes best: 66% win rate, −56 ELO. Improved over the last three months: Headshots +4 pp, ELO +275. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 76.1, Win rate at 53%. Last 30 days: 22 matches, win rate 45%, net ELO −119.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.