grbson-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).
Compared with 1,214 players in this group, each player over up to their last 100 matches.
Opening
Weakness37% of opening duels won and so well below the average (50%).
Clutch
Average49% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.83 K/D and so clearly below the average (1.00).
Impact
Weakness1.6 MVPs per match and so well below the average (2.2).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.64. Last 3 months: 0.63 (at the start 0.57). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 0.87. Last 3 months: 0.86 (at the start 0.78). Well below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 72.6. Last 3 months: 71.9 (at the start 65.7). Clearly below the average (79.3).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 46% (at the start 47%). Just below the average (47%).
Matches won (win rate)
Best month: September 2026 with 65%. Last 3 months: 58% (at the start 41%). Well above the average (51%).
Best month: August 2026 with 1,805. Last 3 months: 1,765 (at the start 1,782).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 55%.
Patterns
From the last 94 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
grbson- loses the most ELO on Nuke: −27 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Nuke
- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 1.61 · Cache
Maps in detail
from the last 94 matchesCompared with players on the same level who have at least 15 matches on the map.
How grbson- plays
Across 94 matches grbson- averages K/R 0.61, ADR 70.4 and a rating of 0.84. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 8 players. Most room to improve: Opening duels won at 37%, better than only 1% of level 8 players. Averages 13.4 kills per match with 46% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 14 of 94 matches the rating was 1.10 or higher (15%), in 57 it was below 0.90. In 66 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 0.87. grbson- loses the most ELO on Nuke (−27 ELO, win rate 52%). Things go best from match 5 of the day (+49 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +49 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +6.2, Win rate +17 pp. Unchanged in recent months: Headshots at 46%, ELO at 1,765.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.