grafTraXyJIa

Afghanistan
On FACEIT since 2016 121 matches tracked 13 matches in 30 days
Last updated:

How does grafTraXyJIa play?

Rating 1.06 (from 78 matches) K/R 0.77 ADR 81.6 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 78 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 54%+3 pp · Ø 51% better than 68%

Clutch

Weakness
Last one alive

0% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 0%−22 pp · Ø 22% better than 1%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 25%+14 pp · Ø 11% better than 91%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.0%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 48%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 75%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 3x 4K, 2 aces in 33 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.32).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 5%
Enemies flashed per round 0.05−0.27 · Ø 0.32 better than 1%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
ADR at 81.1, Win rate at 55%
▼ Got worse
K/R −0.06, Rating −0.05, ELO −75

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.73 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −78 ELO
36 matches · 61% win rate

grafTraXyJIa loses the most ELO on Mirage: −78 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.45 · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
55% better than 61%
0.79 better than 68%
84.3 better than 64%
1.12 better than 71%
60% of 186 duels better than 89%
30% of 23 situations better than 27%
Mirage36
61% better than 82%
0.81 better than 75%
84.1 better than 63%
1.06 better than 55%
56% of 112 duels better than 74%
63% of 8 situations better than 95%
Anubis14
50% -
0.70 -
76.5 -
1.02-
56% of 36 duels -
33% of 6 situations -
Inferno7
43% -
0.73 -
72.2 -
0.80-
31% of 16 duels -
-
Ancient5
40% -
0.65 -
70.4 -
0.87-
47% of 15 duels -
-
Cache4
50% -
0.69 -
77.4 -
1.00-
57% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How grafTraXyJIa plays

Across 121 matches grafTraXyJIa averages K/R 0.77 and ADR 81.6; the rating across the 78 rated matches is 1.06. Biggest strength: 3K rounds at 4.9%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 46% headshots. The strongest map is Mirage with a 61% win rate in 36 matches. In 35 of 78 matches the rating was 1.10 or higher (45%), in 26 it was below 0.90. In 33 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: June 2026 at 1.23. grafTraXyJIa loses the most ELO on Mirage (−78 ELO, win rate 61%). Things go best on Dust 2 (+37 ELO, win rate 55%). Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.06, Rating −0.05, ELO −75. Unchanged in recent months: ADR at 81.1, Win rate at 55%. Last 30 days: 13 matches, win rate 62%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.