graf-traxuIa

Ukraine
On FACEIT since 2021 267 matches tracked 107 matches in 30 days
ELO ▲ 338
2,614
30-day peak: 2,648
Rank EU
#35,364
Ukraine #1,521 in Ukraine
Last updated:
Next update possible in 11m 10s

How does graf-traxuIa play?

Rating 1.04 K/R 0.75 ADR 82.8 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 267 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 3.0
Knife kills 9 in 267 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.4%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 61x 4K, 1 ace in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 35%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +692
= Stayed the same
K/R at 0.75, ADR at 82.5, Headshots at 54%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −54 ELO
53 matches · 40% win rate
On Anubis −38 ELO
46 matches · 52% win rate
Between 18:00 and 24:00 −39 ELO, win rate 45%
On Sundays −1 ELO, win rate 39%

graf-traxuIa loses the most ELO on Ancient: −54 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.01 · Nuke

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
54% better than 56%
0.77 better than 60%
84.3 better than 64%
1.07 better than 59%
49% of 344 duels better than 33%
32% of 50 situations better than 28%
Dust 254
59% better than 73%
0.71 better than 32%
79.1 better than 38%
1.00 better than 33%
46% of 239 duels better than 20%
33% of 36 situations better than 36%
Ancient53
40% better than 13%
0.75 better than 46%
82.6 better than 48%
1.01 better than 36%
46% of 321 duels better than 17%
34% of 29 situations better than 41%
Anubis46
52% better than 46%
0.78 better than 66%
86.2 better than 74%
1.06 better than 54%
57% of 242 duels better than 76%
35% of 26 situations better than 39%
Cache17
35% -
0.69 -
76.2 -
0.93-
42% of 85 duels -
20% of 5 situations -
Inferno5
60% -
0.77 -
75.3 -
1.10-
43% of 21 duels -
33% of 6 situations -
Nuke4
100% -
0.94 -
101.4 -
1.32-
58% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How graf-traxuIa plays

Across 267 matches graf-traxuIa averages K/R 0.75, ADR 82.8 and a rating of 1.04. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 54% headshots. The strongest map is Dust 2 with a 59% win rate in 54 matches. In 104 of 267 matches the rating was 1.10 or higher (39%), in 93 it was below 0.90. In 246 matches with detailed stats: 61 4Ks and 1 ace. Best month by rating: October 2026 at 1.11. graf-traxuIa loses the most ELO on Ancient (−54 ELO, win rate 40%). Match no. 4 of the day goes best: 56% win rate, −79 ELO. Improved over the last three months: Win rate +4 pp, ELO +692. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.75, ADR at 82.5, Headshots at 54%. Last 30 days: 107 matches, win rate 53%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.