gradus

Russia
On FACEIT since 2018 285 matches tracked 81 matches in 30 days
Last updated:

How does gradus play?

Rating 0.96 (from 272 matches) K/R 0.69 ADR 79.9 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 272 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.94−0.06 · Ø 1.00 better than 24%
Pistol kills per match 3.0
Knife kills 1 in 285 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 21%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 20%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 37x 4K, 5 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.95, ADR at 79.3, Win rate at 48%
▼ Got worse
Headshots −2 pp, ELO −311

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.69 (at the start 0.70). Slightly below the average (0.72).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −92 ELO
51 matches · 53% win rate
On Mirage −89 ELO
67 matches · 46% win rate
Between 18:00 and 24:00 −101 ELO, win rate 38%
On Sundays −96 ELO, win rate 35%

gradus loses the most ELO on Anubis: −92 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Inferno
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
49% better than 46%
0.69 better than 29%
80.4 better than 52%
0.97 better than 32%
50% of 423 duels better than 46%
42% of 53 situations better than 63%
Mirage67
46% better than 33%
0.69 better than 30%
79.0 better than 44%
0.96 better than 31%
50% of 333 duels better than 46%
36% of 45 situations better than 44%
Anubis51
53% better than 57%
0.71 better than 37%
82.0 better than 60%
0.97 better than 30%
53% of 260 duels better than 63%
47% of 38 situations better than 72%
Ancient41
46% better than 31%
0.66 better than 14%
76.9 better than 28%
0.92 better than 19%
50% of 201 duels better than 45%
53% of 19 situations better than 84%
Nuke30
40% better than 12%
0.66 better than 12%
77.9 better than 29%
0.89 better than 6%
57% of 166 duels better than 73%
25% of 20 situations better than 15%
Inferno14
64% -
0.79 -
93.0 -
1.12-
63% of 56 duels -
8% of 12 situations -
Cache5
20% -
0.61 -
65.1 -
0.96-
41% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gradus plays

Across 285 matches gradus averages K/R 0.69 and ADR 79.9; the rating across the 272 rated matches is 0.96. Biggest strength: Utility damage per round at 6.2, better than 89% of level 9 players. Most room to improve: 3K rounds at 3.3%, better than only 20% of level 9 players. Averages 15.9 kills per match with 49% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 78 of 272 matches the rating was 1.10 or higher (29%), in 118 it was below 0.90. In 212 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: July 2026 at 0.99. gradus loses the most ELO on Anubis (−92 ELO, win rate 53%). Things go best on Dust 2 (+58 ELO, win rate 49%). Match no. 4 of the day goes best: 63% win rate, −25 ELO. Got weaker: Headshots −2 pp, ELO −311. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 79.3, Win rate at 48%. Last 30 days: 81 matches, win rate 44%, net ELO −93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.