gr00nk

Kazakhstan
On FACEIT since 2025 109 matches tracked 67 matches in 30 days
ELO ▲ 251
2,085
30-day peak: 2,085
Rank EU
#189,379
Kazakhstan #7,443 in Kazakhstan
Last updated:

How does gr00nk play?

Rating 0.87 (from 89 matches) K/R 0.62 ADR 68.8 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 89 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 6% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.85−0.17 · Ø 1.02 better than 3%
Pistol kills per match 1.9
Knife kills 2 in 109 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (4.1%).

2K rounds 11.1%−2.2 pp · Ø 13.3% better than 6%
3K rounds 2.3%−1.8 pp · Ø 4.1% better than 2%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 12x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 73%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +10 pp, Win rate +11 pp
= Stayed the same
ADR at 68.6
▼ Got worse
K/R −0.06

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: June 2026 with 0.67. Last 3 months: 0.61 (at the start 0.67). Well below the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −13 ELO
50 matches · 48% win rate
From match 5 of the day −7 ELO
29 matches · 41% win rate
Between 18:00 and 24:00 −8 ELO, win rate 44%
On Fridays −25 ELO, win rate 40%

gr00nk loses the most ELO on Mirage: −13 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.02 · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
48% better than 37%
0.62 better than 7%
69.0 better than 5%
0.87 better than 7%
44% of 148 duels better than 14%
31% of 29 situations better than 29%
Dust 234
44% better than 25%
0.63 better than 6%
69.6 better than 5%
0.89 better than 9%
50% of 90 duels better than 42%
38% of 8 situations right on the average
Ancient7
57% -
0.62 -
67.8 -
0.90-
39% of 23 duels -
100% of 2 situations -
Anubis7
57% -
0.53 -
64.4 -
0.75-
40% of 40 duels -
100% of 1 situations -
Nuke5
60% -
0.67 -
77.5 -
0.86-
39% of 18 duels -
25% of 4 situations -
Inferno4
25% -
0.57 -
63.7 -
0.85-
23% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gr00nk plays

Across 109 matches gr00nk averages K/R 0.62 and ADR 68.8; the rating across the 89 rated matches is 0.87. Biggest strength: Utility damage per round at 5.5, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 68.8, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.4 kills per match with 50% headshots. The strongest map is Mirage with a 48% win rate in 50 matches. In 17 of 89 matches the rating was 1.10 or higher (19%), in 52 it was below 0.90. In 89 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 0.88. gr00nk loses the most ELO on Mirage (−13 ELO, win rate 48%). Things go best in match 1 of the day (−37 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, −37 ELO. Improved over the last three months: Headshots +10 pp, Win rate +11 pp. Got weaker: K/R −0.06. Unchanged in recent months: ADR at 68.6. Last 30 days: 67 matches, win rate 49%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.