gova-_-

San Marino
On FACEIT since 2017 202 matches tracked 82 matches in 30 days
ELO ▼ 35
2,316
30-day peak: 2,376
Rank EU
#95,119
San Marino #110 in San Marino
Last updated:

How does gova-_- play?

Rating 1.07 K/R 0.76 ADR 79.5 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 202 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.09+0.06 · Ø 1.03 better than 67%
Pistol kills per match 2.9
Zeus kills2 in 202 matches
Knife kills 10 in 202 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 28x 4K, 5 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 76%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether gova-_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 187 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.78
JunJulAugSepOct

Best month: June 2026 with 0.84.

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
60 matches · 48% win rate
On Ancient −30 ELO
24 matches · 46% win rate
On Saturdays −25 ELO, win rate 25%

gova-_- loses the most ELO on Dust 2: −50 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
48% better than 36%
0.76 better than 57%
81.0 better than 50%
1.06 better than 58%
56% of 274 duels better than 76%
35% of 43 situations better than 39%
Dust 260
48% better than 36%
0.74 right on the average
78.6 better than 36%
1.04 right on the average
54% of 271 duels better than 62%
49% of 37 situations better than 79%
Ancient24
46% better than 28%
0.78 better than 66%
79.1 better than 35%
1.06 better than 57%
60% of 112 duels better than 90%
47% of 15 situations better than 75%
Anubis23
61% better than 80%
0.83 better than 86%
81.7 better than 54%
1.17 better than 88%
46% of 94 duels better than 18%
21% of 19 situations better than 15%
Inferno11
55% -
0.75 -
79.4 -
1.08-
55% of 47 duels -
14% of 7 situations -
Cache9
33% -
0.74 -
77.1 -
1.06-
55% of 38 duels -
33% of 6 situations -
Nuke9
33% -
0.70 -
73.9 -
1.03-
64% of 36 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gova-_- plays

Across 202 matches gova-_- averages K/R 0.76, ADR 79.5 and a rating of 1.07. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 45% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 93 of 202 matches the rating was 1.10 or higher (46%), in 68 it was below 0.90. In 187 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: June 2026 at 1.18. gova-_- loses the most ELO on Dust 2 (−50 ELO, win rate 48%). Things go best on Mirage (+46 ELO, win rate 48%). Last 30 days: 82 matches, win rate 48%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.