gotra

Ukraine
On FACEIT since 2019 175 matches tracked 15 matches in 30 days
ELO ▲ 23
2,126
30-day peak: 2,127
Rank EU
#167,842
Ukraine #6,614 in Ukraine
Last updated:

How does gotra play?

Rating 1.13 K/R 0.81 ADR 87.0 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 175 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.13+0.10 · Ø 1.03 better than 82%
Pistol kills per match 3.2
Knife kills 2 in 175 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 85%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 29x 4K, 7 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, ADR at 87.3, Headshots at 59%
▼ Got worse
Rating −0.05, Win rate −3 pp, ELO −160

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
32 matches · 38% win rate
On Ancient −11 ELO
36 matches · 50% win rate
Between 18:00 and 24:00 −61 ELO, win rate 43%
On Sundays +13 ELO, win rate 33%

gotra loses the most ELO on Mirage: −26 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Dust 2
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
52% right on the average
0.82 better than 85%
87.0 better than 81%
1.17 better than 87%
51% of 220 duels right on the average
50% of 16 situations better than 81%
Ancient36
50% better than 41%
0.81 better than 81%
89.2 better than 86%
1.11 better than 77%
50% of 199 duels better than 42%
32% of 19 situations better than 36%
Mirage32
38% better than 9%
0.86 better than 92%
91.4 better than 91%
1.15 better than 84%
50% of 193 duels better than 43%
50% of 12 situations better than 82%
Anubis31
55% better than 64%
0.79 better than 77%
85.6 better than 75%
1.10 better than 74%
53% of 142 duels better than 60%
47% of 19 situations better than 74%
Inferno23
52% better than 41%
0.75 right on the average
82.4 better than 53%
1.09 better than 58%
59% of 116 duels better than 78%
50% of 10 situations better than 75%
Nuke8
25% -
0.76 -
77.8 -
1.05-
47% of 36 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gotra plays

Across 175 matches gotra averages K/R 0.81, ADR 87.0 and a rating of 1.13. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 59% headshots. The strongest map is Anubis with a 55% win rate in 31 matches. In 89 of 175 matches the rating was 1.10 or higher (51%), in 45 it was below 0.90. In 118 matches with detailed stats: 29 4Ks and 7 aces. Best month by rating: July 2026 at 1.16. gotra loses the most ELO on Mirage (−26 ELO, win rate 38%). Things go best on Inferno (+54 ELO, win rate 52%). Match no. 2 of the day goes best: 54% win rate, −2 ELO. Got weaker: Rating −0.05, Win rate −3 pp, ELO −160. Unchanged in recent months: K/R at 0.80, ADR at 87.3, Headshots at 59%. Last 30 days: 15 matches, win rate 47%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.