gothwhycry

Japan
On FACEIT since 2024 114 matches tracked
Last updated:

How does gothwhycry play?

Rating 1.04 (from 92 matches) K/R 0.74 ADR 82.0 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 92 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (50%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 62%+12 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so right on the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.1%).

2K rounds 15.5%+2.4 pp · Ø 13.1% better than 94%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 4x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07
= Stayed the same
Rating at 1.06, ADR at 83.4, Headshots at 47%
▼ Got worse
Win rate −9 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.72).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Highest rating in a match: 2.27 · Mirage
  3. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
50% right on the average
0.80 better than 82%
86.9 better than 83%
1.16 better than 91%
54% of 185 duels better than 71%
45% of 22 situations better than 71%
Dust 230
37% better than 10%
0.71 better than 43%
78.5 better than 44%
0.93 better than 23%
50% of 102 duels better than 47%
41% of 22 situations better than 55%
Anubis17
59% better than 79%
0.73 better than 55%
79.6 right on the average
1.02-
50% of 60 duels right on the average
25% of 8 situations better than 18%
Ancient9
67% -
0.79 -
88.1 -
1.07-
63% of 48 duels -
50% of 2 situations -
Overpass5
80% -
0.85 -
92.9 -
1.31-
80% of 5 duels -
50% of 2 situations -
Cache4
25% -
0.49 -
58.1 -
0.63-
33% of 15 duels -
0% of 1 situations -
Inferno4
25% -
0.61 -
66.6 -
0.89-
53% of 17 duels -
-
Nuke3
0% -
0.68 -
78.8 -
0.87-
50% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gothwhycry plays

Across 114 matches gothwhycry averages K/R 0.74 and ADR 82.0; the rating across the 92 rated matches is 1.04. Biggest strength: Opening duels won at 62%, better than 99% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 16.6 kills per match with 47% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 41 of 92 matches the rating was 1.10 or higher (45%), in 34 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: June 2026 at 1.09. Things go best on Mirage (+35 ELO, win rate 50%). Match no. 1 of the day goes best: 55% win rate, +33 ELO. Improved over the last three months: K/R +0.07. Got weaker: Win rate −9 pp. Unchanged in recent months: Rating at 1.06, ADR at 83.4, Headshots at 47%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.