gothpr1nce-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average16% of 1v2s won and so slightly below the average (20%).
Weapons and aim
Average0.91 K/D and so slightly below the average (1.00).
Impact
WeaknessExactly 2 kills in 11.5% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average5.1 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.67 (at the start 0.66). Slightly below the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 0.92 (at the start 0.93). Clearly below the average (1.01).
Damage per round (ADR)
Last 3 months: 74.0 (at the start 71.6). Clearly below the average (79.4).
Share of headshot kills
Last 3 months: 49% (at the start 50%). Just above the average (48%).
Matches won (win rate)
Last 3 months: 55% (at the start 53%). Well above the average (49%).
Last 3 months: 1,637 (at the start 1,661).
Rounds with first kill
1v1 clutches won
Patterns
From the last 72 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
gothpr1nce- loses the most ELO from match 5 of the day: −32 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 37 · Dust 2
- Highest rating in a match: 2.01 · Mirage
Maps in detail
from the last 72 matchesCompared with players on the same level who have at least 15 matches on the map.
How gothpr1nce- plays
Across 72 matches gothpr1nce- averages K/R 0.67, ADR 72.9 and a rating of 0.92. Biggest strength: Utility damage per round at 5.1, better than 75% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 16.2 kills per match with 50% headshots. The strongest map is Mirage with a 59% win rate in 22 matches. In 17 of 72 matches the rating was 1.10 or higher (24%), in 35 it was below 0.90. In 40 matches with detailed stats: 6 4Ks and 0 aces. gothpr1nce- loses the most ELO from match 5 of the day (−32 ELO, win rate 43%). Things go best on Mirage (+44 ELO, win rate 59%). Unchanged in recent months: K/R at 0.67, Rating at 0.92, ADR at 74.0, Headshots at 49%, Win rate at 55%, ELO at 1,637. Last 30 days: 30 matches, win rate 53%, net ELO −32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.