gothmale

Japan
194 matches tracked 27 matches in 30 days
Last updated:

How does gothmale play?

Rating 1.10 (from 144 matches) K/R 0.79 ADR 82.4 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 144 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 22% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
Multi-killsEntryHeadshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 4

Compared with 626 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 84%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+3 pp · Ø 37% better than 66%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 82%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 47%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (43%).

Headshot rate 52%+9 pp · Ø 43% better than 92%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.01+0.04 · Ø 0.97 better than 82%
Pistol kills per match 3.2
Knife kills 7 in 194 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (3.7%).

2K rounds 13.9%+1.2 pp · Ø 12.7% better than 86%
3K rounds 6.1%+2.4 pp · Ø 3.7% better than 99%
MVPs per match 2.5+0.4 · Ø 2.1 better than 96%
4Ks and aces 40x 4K, 11 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (3.6).

Utility hit rate 30%−4 pp · Ø 34% better than 28%
Utility damage per round 1.6−2.0 · Ø 3.6 better than 9%
Enemies flashed per round 0.28+0.04 · Ø 0.24 better than 66%
Deaths per round 78%+5 pp · Ø 73% better than 9%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.04, ADR +4.0, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

1.02
MarAprMayJunJulAugSepOct

Best month: October 2026 with 1.02. Last 3 months: 0.81 (at the start 0.77). Well above the average (0.70).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −59 ELO
37 matches · 41% win rate
On Nuke −25 ELO
23 matches · 52% win rate
Between 6:00 and 12:00 −25 ELO, win rate 37%
On Sundays +5 ELO, win rate 39%

gothmale loses the most ELO in match 2 of the day: −59 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.41 · Mirage

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
49% better than 47%
0.83 better than 97%
86.9 better than 94%
1.20 better than 98%
51% of 298 duels better than 66%
40% of 30 situations better than 60%
Dust 234
50% right on the average
0.80 better than 92%
83.0 better than 82%
1.08 better than 87%
46% of 181 duels better than 36%
44% of 9 situations better than 68%
Anubis30
47% better than 38%
0.73 better than 69%
76.9 better than 46%
1.07 better than 88%
46% of 114 duels better than 37%
31% of 13 situations better than 37%
Nuke23
52% better than 47%
0.84 better than 94%
84.9 better than 83%
1.09 better than 85%
46% of 91 duels better than 37%
57% of 7 situations better than 87%
Ancient18
50% right on the average
0.66 better than 35%
70.2 better than 17%
0.94 better than 53%
45% of 102 duels better than 36%
40% of 5 situations better than 58%
Inferno8
63% -
0.80 -
84.9 -
1.01-
44% of 25 duels -
0% of 2 situations -
Cache3
100% -
0.62 -
73.2 -
0.81-
36% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gothmale plays

Across 194 matches gothmale averages K/R 0.79 and ADR 82.4; the rating across the 144 rated matches is 1.10. Biggest strength: 3K rounds at 6.1%, better than 99% of level 4 players. Most room to improve: Utility damage per round at 1.6, better than only 9% of level 4 players. Averages 17.6 kills per match with 52% headshots. The strongest map is Nuke with a 52% win rate in 23 matches. In 64 of 144 matches the rating was 1.10 or higher (44%), in 49 it was below 0.90. In 124 matches with detailed stats: 40 4Ks and 11 aces. Best month by rating: October 2026 at 1.47. gothmale loses the most ELO in match 2 of the day (−59 ELO, win rate 41%). Things go best in match 3 of the day (+54 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +54 ELO. Improved over the last three months: K/R +0.04, ADR +4.0, Win rate +3 pp. Got weaker: Headshots −2 pp. Last 30 days: 27 matches, win rate 59%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.