gothicpsda

Mongolia
On FACEIT since 2025 642 matches tracked 185 matches in 30 days
ELO ▲ 166
2,562
30-day peak: 2,777
Rank OCE ▲ 106 places
#231
Mongolia #6 in Mongolia
30 days · prev. #337 · best #199
Last updated:

How does gothicpsda play?

Rating 1.07 (from 513 matches) K/R 0.77 ADR 82.8 from 642 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 513 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (452 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 87%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 90%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.07+0.03 · Ø 1.04 better than 56%
Pistol kills per match 2.7 from the last 513
Knife kills 4 in 513 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 64%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 58%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 95x 4K, 13 aces in 452 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +15 pp, ELO +97
= Stayed the same
K/R at 0.77, ADR at 83.4, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 513 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
165 matches · 48% win rate
In match 1 of the day −53 ELO
73 matches · 44% win rate
Between 18:00 and 24:00 −74 ELO, win rate 42%
On Saturdays +17 ELO, win rate 43%

gothicpsda loses the most ELO on Mirage: −59 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Most kills in a match: 41 · Cache
  3. Highest rating in a match: 2.95 · Ancient

Maps in detail

from the last 513 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage165
48% better than 30%
0.76 better than 54%
83.1 better than 58%
1.05 right on the average
52% of 941 duels right on the average
40% of 78 situations better than 56%
Dust 2120
53% better than 53%
0.77 better than 61%
82.8 better than 57%
1.09 better than 64%
52% of 670 duels right on the average
50% of 70 situations better than 79%
Ancient86
44% better than 22%
0.77 better than 58%
82.4 better than 51%
1.05 right on the average
56% of 457 duels better than 73%
41% of 41 situations better than 58%
Anubis73
49% better than 34%
0.80 better than 73%
85.6 better than 69%
1.12 better than 71%
50% of 430 duels better than 38%
40% of 48 situations better than 53%
Inferno37
68% better than 82%
0.79 better than 56%
85.3 better than 51%
1.12 better than 57%
56% of 223 duels better than 59%
65% of 23 situations better than 95%
Cache29
45% -
0.77 -
83.1 -
1.04-
53% of 196 duels -
44% of 18 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gothicpsda plays

Across 642 matches gothicpsda averages K/R 0.77 and ADR 82.8; the rating across the 513 rated matches is 1.07. Biggest strength: Headshot rate at 59%, better than 90% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 59% headshots. The strongest map is Inferno with a 68% win rate in 37 matches. In 235 of 513 matches the rating was 1.10 or higher (46%), in 161 it was below 0.90. In 452 matches with detailed stats: 95 4Ks and 13 aces. Best month by rating: July 2026 at 1.11. gothicpsda loses the most ELO on Mirage (−59 ELO, win rate 48%). Things go best on Inferno (+246 ELO, win rate 68%). Match no. 4 of the day goes best: 58% win rate, +219 ELO. Improved over the last three months: Headshots +15 pp, ELO +97. Unchanged in recent months: K/R at 0.77, ADR at 83.4, Win rate at 49%. Last 30 days: 185 matches, win rate 50%, net ELO +370.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.