gosu4life

Russia
On FACEIT since 2022 378 matches tracked 142 matches in 30 days
ELO ▼ 84
2,630
30-day peak: 2,804
Rank EU
#33,402
Russia #9,636 in Russia
Last updated:

How does gosu4life play?

Rating 1.03 K/R 0.77 ADR 83.0 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 378 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (358 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 2.8
Knife kills 7 in 378 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 58%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 55x 4K, 5 aces in 358 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.17, Rating −0.23, ADR −16.3, Win rate −5 pp

Aug to Oct 2026 compared with Mar 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.93. Last 3 months: 0.76 (at the start 0.93). Just above the average (0.74).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −122 ELO
56 matches · 48% win rate
On Dust 2 −62 ELO
80 matches · 50% win rate
On Sundays −85 ELO, win rate 43%

gosu4life loses the most ELO on Anubis: −122 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
48% better than 31%
0.78 better than 65%
84.6 better than 66%
1.04 better than 48%
54% of 525 duels better than 63%
38% of 48 situations better than 46%
Ancient84
55% better than 55%
0.81 better than 75%
86.9 better than 71%
1.10 better than 66%
54% of 441 duels better than 59%
48% of 27 situations better than 75%
Dust 280
50% better than 40%
0.75 right on the average
80.8 better than 48%
1.03 better than 43%
50% of 411 duels better than 39%
42% of 36 situations better than 61%
Anubis56
48% better than 34%
0.76 better than 56%
82.4 better than 56%
1.02 better than 41%
51% of 290 duels better than 42%
34% of 29 situations better than 39%
Cache29
62% -
0.68 -
77.2 -
0.95-
52% of 139 duels -
63% of 16 situations -
Inferno13
46% -
0.80 -
88.1 -
1.06-
55% of 93 duels -
33% of 6 situations -
Nuke11
27% -
0.57 -
64.8 -
0.73-
34% of 50 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gosu4life plays

Across 378 matches gosu4life averages K/R 0.77, ADR 83.0 and a rating of 1.03. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 49% headshots. The strongest map is Cache with a 62% win rate in 29 matches. In 153 of 378 matches the rating was 1.10 or higher (40%), in 137 it was below 0.90. In 358 matches with detailed stats: 55 4Ks and 5 aces. Best month by rating: March 2026 at 1.25. gosu4life loses the most ELO on Anubis (−122 ELO, win rate 48%). Things go best on Ancient (+238 ELO, win rate 55%). Match no. 4 of the day goes best: 62% win rate, +116 ELO. Got weaker: K/R −0.17, Rating −0.23, ADR −16.3, Win rate −5 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 142 matches, win rate 49%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.