gosu

Japan
On FACEIT since 2014 188 matches tracked 43 matches in 30 days
ELO ▼ 76
2,363
30-day peak: 2,439
Rank NA ▼ 360 places
#2,543
Japan #26 in Japan
30 days · prev. #2,183 · best #2,182
Last updated:

How does gosu play?

Rating 1.03 K/R 0.73 ADR 78.4 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 188 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.9
Knife kills 1 in 188 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 42x 4K, 3 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.67+0.38 · Ø 0.29 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether gosu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 174 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −51 ELO
27 matches · 52% win rate
On Dust 2 −48 ELO
54 matches · 50% win rate
On Saturdays −24 ELO, win rate 38%

gosu loses the most ELO on Inferno: −51 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Inferno
  2. Longest win streak: 9 wins in a row · Inferno
  3. Highest rating in a match: 2.14 · Anubis

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
50% better than 44%
0.72 better than 38%
75.8 better than 24%
1.04 right on the average
48% of 247 duels better than 31%
41% of 29 situations better than 60%
Cache36
72% -
0.78 -
79.0 -
1.10-
55% of 195 duels -
42% of 24 situations -
Anubis32
41% better than 16%
0.68 better than 20%
77.1 better than 26%
0.93 better than 17%
51% of 192 duels better than 47%
43% of 14 situations better than 60%
Inferno27
52% better than 42%
0.75 right on the average
81.5 better than 46%
1.08 better than 55%
46% of 140 duels better than 15%
64% of 11 situations better than 94%
Mirage27
30% better than 2%
0.73 better than 42%
78.2 better than 34%
0.99 better than 34%
48% of 155 duels better than 30%
31% of 16 situations better than 30%
Ancient8
38% -
0.86 -
88.9 -
1.13-
62% of 34 duels -
50% of 6 situations -
Nuke3
33% -
0.62 -
68.6 -
0.88-
62% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gosu plays

Across 188 matches gosu averages K/R 0.73, ADR 78.4 and a rating of 1.03. Biggest strength: Utility hit rate at 40%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Cache with a 72% win rate in 36 matches. In 75 of 188 matches the rating was 1.10 or higher (40%), in 70 it was below 0.90. In 174 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. gosu loses the most ELO on Inferno (−51 ELO, win rate 52%). Things go best on Mirage (+23 ELO, win rate 30%). Match no. 2 of the day goes best: 64% win rate, −16 ELO. Last 30 days: 43 matches, win rate 51%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.