goshaaa123

Russia
On FACEIT since 2017 151 matches tracked 83 matches in 30 days
ELO ▲ 64
2,077
30-day peak: 2,077
Rank EU
#193,528
Russia #54,642 in Russia
Last updated:

How does goshaaa123 play?

Rating 1.01 K/R 0.74 ADR 78.4 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 151 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 23% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.6
Knife kills 1 in 151 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 12x 4K, 1 ace in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 78.5, Headshots at 53%, Win rate at 47%
▼ Got worse
ELO −83

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
48 matches · 52% win rate
In match 4 of the day ±0 ELO
21 matches · 33% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 38%
On Mondays ±0 ELO, win rate 32%

goshaaa123 loses the most ELO on Mirage: −26 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Ancient
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
52% better than 55%
0.74 right on the average
79.5 better than 44%
1.01 better than 45%
48% of 239 duels better than 32%
41% of 27 situations better than 60%
Dust 247
40% better than 14%
0.72 better than 41%
75.9 better than 24%
1.00 better than 39%
45% of 190 duels better than 20%
48% of 23 situations better than 77%
Ancient20
40% better than 15%
0.72 better than 37%
78.5 better than 35%
0.99 better than 35%
47% of 98 duels better than 26%
67% of 9 situations better than 97%
Anubis18
33% better than 5%
0.67 better than 18%
74.5 better than 19%
0.89 better than 9%
53% of 79 duels better than 60%
43% of 7 situations better than 63%
Inferno9
67% -
0.84 -
84.6 -
1.20-
58% of 43 duels -
40% of 10 situations -
Cache5
60% -
0.85 -
90.3 -
1.23-
48% of 21 duels -
71% of 7 situations -
Nuke4
100% -
0.84 -
82.4 -
1.20-
56% of 18 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How goshaaa123 plays

Across 151 matches goshaaa123 averages K/R 0.74, ADR 78.4 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Mirage with a 52% win rate in 48 matches. In 52 of 151 matches the rating was 1.10 or higher (34%), in 58 it was below 0.90. In 130 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. goshaaa123 loses the most ELO on Mirage (−26 ELO, win rate 52%). Things go best in match 1 of the day (+73 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +73 ELO. Got weaker: ELO −83. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 78.5, Headshots at 53%, Win rate at 47%. Last 30 days: 83 matches, win rate 46%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.