goronlok11

Russia
On FACEIT since 2026 124 matches tracked 40 matches in 30 days
Last updated:

How does goronlok11 play?

Rating 1.08 K/R 0.79 ADR 85.9 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 124 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsEntryClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

39% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 39%+19 pp · Ø 20% better than 99%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 42%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 20x 4K, 2 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 48%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +720
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.24, Rating −0.32, ADR −16.7, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.97. Last 3 months: 0.73 (at the start 0.97). Just above the average (0.72).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +2 ELO
24 matches · 42% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 35%
On Saturdays +3 ELO, win rate 46%

goronlok11 loses the most ELO in match 1 of the day: +2 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 46 · Mirage
  3. Highest rating in a match: 2.23 · Dust 2

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
60% better than 81%
0.87 better than 93%
92.3 better than 92%
1.20 better than 91%
58% of 322 duels better than 87%
38% of 26 situations right on the average
Dust 230
60% better than 82%
0.77 better than 70%
83.7 better than 68%
1.05 better than 63%
54% of 154 duels better than 69%
14% of 14 situations better than 4%
Ancient17
24% better than 1%
0.73 right on the average
79.6 better than 43%
0.96 better than 31%
45% of 86 duels better than 18%
71% of 7 situations better than 98%
Anubis14
43% -
0.75 -
83.0 -
1.00-
59% of 73 duels -
29% of 14 situations -
Nuke7
57% -
0.70 -
78.0 -
0.96-
37% of 27 duels -
-
Cache5
60% -
0.67 -
77.8 -
0.98-
46% of 28 duels -
20% of 5 situations -
Inferno3
0% -
0.66 -
80.6 -
0.80-
58% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How goronlok11 plays

Across 124 matches goronlok11 averages K/R 0.79, ADR 85.9 and a rating of 1.08. Biggest strength: Damage per round (ADR) at 85.9, better than 84% of level 9 players. Averages 17.1 kills per match with 47% headshots. The strongest map is Dust 2 with a 60% win rate in 30 matches. In 57 of 124 matches the rating was 1.10 or higher (46%), in 44 it was below 0.90. In 78 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 1.32. goronlok11 loses the most ELO in match 1 of the day (+2 ELO, win rate 42%). Things go best on Dust 2 (+54 ELO, win rate 60%). Improved over the last three months: Headshots +2 pp, ELO +720. Got weaker: K/R −0.24, Rating −0.32, ADR −16.7, Win rate −7 pp. Last 30 days: 40 matches, win rate 45%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.