goromajima

Uganda
On FACEIT since 2024 211 matches tracked 41 matches in 30 days
Last updated:

How does goromajima play?

Rating 0.90 (from 161 matches) K/R 0.68 ADR 78.5 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 161 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (50%).

Headshot rate 64%+14 pp · Ø 50% better than 99%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.91−0.12 · Ø 1.03 better than 9%
Pistol kills per match 3.2
Knife kills 3 in 211 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 9%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 21x 4K, 3 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 83%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.09, ADR −8.5, Headshots −8 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.66 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
57 matches · 49% win rate
On Ancient −1 ELO
38 matches · 55% win rate
On Thursdays −61 ELO, win rate 38%

goromajima loses the most ELO on Anubis: −30 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis57
49% better than 36%
0.70 better than 28%
81.1 better than 50%
0.95 better than 21%
46% of 182 duels better than 22%
38% of 21 situations right on the average
Mirage56
54% better than 58%
0.66 better than 14%
76.1 better than 23%
0.86 better than 5%
46% of 165 duels better than 21%
29% of 31 situations better than 24%
Ancient38
55% better than 60%
0.69 better than 23%
78.9 better than 35%
0.92 better than 13%
37% of 138 duels better than 1%
53% of 15 situations better than 84%
Dust 220
45% better than 27%
0.61 better than 3%
71.5 better than 9%
0.82-
41% of 51 duels better than 7%
33% of 9 situations better than 38%
Cache14
50% -
0.74 -
84.0 -
0.99-
40% of 62 duels -
38% of 8 situations -
Nuke13
46% -
0.73 -
79.6 -
0.94-
45% of 55 duels -
25% of 4 situations -
Inferno8
38% -
0.68 -
80.6 -
0.79-
42% of 12 duels -
-
Overpass5
20% -
0.60 -
76.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How goromajima plays

Across 211 matches goromajima averages K/R 0.68 and ADR 78.5; the rating across the 161 rated matches is 0.90. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 64% headshots. The strongest map is Ancient with a 55% win rate in 38 matches. In 38 of 161 matches the rating was 1.10 or higher (24%), in 85 it was below 0.90. In 136 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 0.94. goromajima loses the most ELO on Anubis (−30 ELO, win rate 49%). Things go best on Dust 2 (+86 ELO, win rate 45%). Match no. 4 of the day goes best: 59% win rate. Improved over the last three months: Rating +0.05. Got weaker: K/R −0.09, ADR −8.5, Headshots −8 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 41 matches, win rate 41%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.