gootik

Hong Kong
On FACEIT since 2022 61 matches tracked
Last updated:

How does gootik play?

Rating 0.97 K/R 0.68 ADR 75.2 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

3.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 3.1+1.4 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.98−0.04 · Ø 1.02 better than 32%
Pistol kills per match 4.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.9% of rounds and so well below the average (4.1%).

2K rounds 10.3%−3.1 pp · Ø 13.4% better than 2%
3K rounds 1.9%−2.2 pp · Ø 4.1% better than 1%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 8x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.66, Rating at 0.95, ADR at 74.2
▼ Got worse
Win rate −21 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Dust 2
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
48% better than 38%
0.73 better than 47%
78.8 better than 39%
1.04 better than 53%
42% of 55 duels better than 9%
23% of 22 situations better than 14%
Anubis12
42% -
0.61 -
72.8 -
0.84-
53% of 17 duels -
33% of 6 situations -
Mirage10
40% -
0.70 -
75.8 -
1.00-
58% of 26 duels -
29% of 17 situations -
Inferno9
33% -
0.70 -
78.2 -
1.05-
47% of 19 duels -
50% of 2 situations -
Cache4
50% -
0.58 -
64.7 -
0.85-
67% of 3 duels -
50% of 2 situations -
Nuke4
75% -
0.66 -
69.5 -
0.99-
83% of 6 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gootik plays

Across 61 matches gootik averages K/R 0.68, ADR 75.2 and a rating of 0.97. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 56% headshots. The strongest map is Dust 2 with a 48% win rate in 21 matches. In 20 of 61 matches the rating was 1.10 or higher (33%), in 27 it was below 0.90. In 20 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 0.99. Things go best in match 1 of the day (+45 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +45 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −21 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.95, ADR at 74.2. Last 30 days: 4 matches, win rate 75%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.