gooner-CEO

Fiji
On FACEIT since 2015 144 matches tracked 17 matches in 30 days
ELO ▲ 22
3,330
30-day peak: 3,338
Rank EU ▼ 207 places
#2,178
Fiji #1 in Fiji
30 days · prev. #1,971 · best #1,833
Last updated:

How does gooner-CEO play?

Rating 1.08 (from 94 matches) K/R 0.80 ADR 84.9 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 94 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 2.8
Knife kills 10 in 144 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 68%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 20x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 80%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 38%
Deaths per round 76%+5 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +15 pp
= Stayed the same
K/R at 0.80, ADR at 84.7
▼ Got worse
Headshots −3 pp, ELO −217

Aug to Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.89
JanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months unchanged at 0.80. Clearly above the average (0.75).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −56 ELO
42 matches · 52% win rate
On Anubis −34 ELO
23 matches · 61% win rate
On Saturdays +29 ELO, win rate 55%

gooner-CEO loses the most ELO in match 2 of the day: −56 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Nuke
  2. Most kills in a match: 35 · Cache
  3. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke30
63% better than 67%
0.86 better than 84%
89.8 better than 80%
1.15 better than 70%
47% of 151 duels better than 17%
43% of 7 situations better than 57%
Anubis23
61% better than 71%
0.77 better than 58%
81.2 better than 48%
1.09 better than 59%
51% of 109 duels better than 40%
40% of 10 situations better than 53%
Ancient21
52% better than 36%
0.82 better than 77%
87.0 better than 73%
1.10-
57% of 42 duels better than 75%
40% of 5 situations better than 54%
Mirage20
50% better than 29%
0.80 better than 67%
86.6 better than 71%
1.11-
49% of 65 duels better than 28%
40% of 5 situations better than 54%
Inferno16
63% right on the average
0.75 better than 37%
83.4 better than 45%
0.98-
44% of 73 duels better than 6%
17% of 6 situations better than 8%
Dust 214
64% -
0.81 -
81.1 -
1.01-
46% of 59 duels -
50% of 2 situations -
Cache12
92% -
0.83 -
86.9 -
1.10-
56% of 75 duels -
36% of 11 situations -
Overpass6
67% -
0.75 -
80.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How gooner-CEO plays

Across 144 matches gooner-CEO averages K/R 0.80 and ADR 84.9; the rating across the 94 rated matches is 1.08. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 53% headshots. The strongest map is Cache with a 92% win rate in 12 matches. In 41 of 94 matches the rating was 1.10 or higher (44%), in 31 it was below 0.90. In 76 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: October 2026 at 1.21. gooner-CEO loses the most ELO in match 2 of the day (−56 ELO, win rate 52%). Things go best in match 1 of the day (+250 ELO, win rate 70%). Match no. 1 of the day goes best: 70% win rate, +250 ELO. Improved over the last three months: Win rate +15 pp. Got weaker: Headshots −3 pp, ELO −217. Unchanged in recent months: K/R at 0.80, ADR at 84.7. Last 30 days: 17 matches, win rate 59%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.