goona2

USA
91 matches tracked
Last updated:

How does goona2 play?

Rating 0.90 (from 32 matches) K/R 0.67 ADR 75.9 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 9
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 44%
Rating spread from 32 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 9% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 38%
Player type
Hits the head
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 46%−4 pp better than 15%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 40%
Clutch 1v2 won 35%+14 pp better than 98%
Clutch kills per match 1.4−0.2 better than 29%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+8 pp better than 88%
AWP share of kills 2%−9 pp better than 12%
K/D 0.92−0.08 better than 15%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.8%−2.3 pp better than 3%
Rounds with 3K 3.0%−0.9 pp better than 11%
MVPs per match 2.2−0.1 better than 42%
4Ks and aces 5x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 35%
Utility damage per round 4.1−0.2 better than 49%
Enemies flashed per round 0.43+0.15 better than 85%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.83.

Patterns

From the last 91 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −28 ELO
30 matches · 43% wins
Between 18:00 and 24:00 −48 ELO, win rate 35%
On Saturdays −3 ELO, win rate 41%

goona2 loses the most ELO from match 5 of the day: −28 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Cache
  2. Most kills in a match: 34 · Inferno
  3. Longest win streak: 3 wins in a row · Nuke

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
52% better than 56%
0.68 better than 23%
72.9 better than 14%
0.91-
50% of 111 duels better than 47%
28% of 18 situations better than 22%
Ancient15
67% better than 91%
0.67 better than 17%
79.0 better than 40%
1.03-
43% of 81 duels better than 12%
33% of 6 situations better than 36%
Dust 213
54% -
0.58 -
68.7 -
0.70-
41% of 63 duels -
29% of 7 situations -
Nuke12
42% -
0.68 -
72.6 -
0.78-
49% of 67 duels -
27% of 11 situations -
Cache8
38% -
0.70 -
84.4 -
0.95-
29% of 35 duels -
67% of 3 situations -
Inferno8
38% -
0.74 -
82.1 -
0.96-
62% of 52 duels -
0% of 1 situations -
Anubis7
57% -
0.72 -
81.8 -
0.80-
49% of 53 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How goona2 plays

Across 91 matches goona2 averages K/R 0.67 and ADR 75.9; the rating across the 32 rated matches is 0.90. Biggest strength: Headshot rate at 56%. That is better than 88% of players on level 9. Most room to improve: Rating at 0.90. That is better than only 7% of players on level 9. On average 15.7 kills per match, 56% of them headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 7 of 32 matches the rating was 1.10 or higher (22%), in 18 it was below 0.90. In 65 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: September 2026 at 0.95. goona2 loses the most ELO from match 5 of the day (−28 ELO, win rate 43%). Things go best on Mirage (+36 ELO, win rate 52%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.