goodl_lff
Name history of goodl_lff
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does goodl_lff play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average54% headshots and so clearly above the average (49%).
Impact
AverageExactly 2 kills in 12.7% of rounds and so slightly below the average (13.3%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.95 (at the start 1.01). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 80.4. Last 3 months: 78.4 (at the start 80.4). Just below the average (80.4).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months: 53% (at the start 58%). Clearly above the average (49%).
Matches won (win rate)
Best month: October 2026 with 55%. Last 3 months: 48% (at the start 53%). Just below the average (49%).
Best month: August 2026 with 2,167. Last 3 months: 2,026 (at the start 2,106).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 280 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
goodl_lff loses the most ELO from match 5 of the day: +54 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 45 · Nuke
- Highest rating in a match: 1.98 · Mirage
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 280 matchesCompared with players on the same level who have at least 15 matches on the map.
How goodl_lff plays
Across 280 matches goodl_lff averages K/R 0.71, ADR 78.8 and a rating of 0.96. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.96, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Mirage with a 52% win rate in 117 matches. In 93 of 280 matches the rating was 1.10 or higher (33%), in 122 it was below 0.90. In 220 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. goodl_lff loses the most ELO from match 5 of the day (+54 ELO, win rate 43%). Things go best on Dust 2 (+98 ELO, win rate 49%). Match no. 3 of the day goes best: 54% win rate, −44 ELO. Got weaker: K/R −0.04, Rating −0.06, Headshots −5 pp, Win rate −5 pp, ELO −80. Unchanged in recent months: ADR at 78.4. Last 30 days: 58 matches, win rate 53%, net ELO +2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.