gonsrage

Russia
On FACEIT since 2014 327 matches tracked 123 matches in 30 days
ELO ▲ 159
3,271
30-day peak: 3,271
Rank EU ▼ 103 places
#2,607
RU #743 in RU
30 days · prev. #2,504 · best #2,391
Last updated:

How does gonsrage play?

Rating 0.96 K/R 0.70 ADR 78.6 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 327 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 26%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 43%−9 pp · Ø 52% better than 1%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.06).

Headshot rate 57%+4 pp · Ø 53% better than 73%
AWP share of kills 7%−5 pp · Ø 12% better than 43%
K/D 0.95−0.11 · Ø 1.06 better than 10%
Pistol kills per match 2.8
Knife kills 10 in 327 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 19%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 20%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 36x 4K, 2 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 40%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +7 pp, ELO +370
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 78.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.70 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 327 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −61 ELO
27 matches · 44% win rate
Between 6:00 and 12:00 −32 ELO, win rate 39%
On Fridays −7 ELO, win rate 33%

gonsrage loses the most ELO on Nuke: −61 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Anubis
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 327 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
47% better than 21%
0.71 better than 27%
80.1 better than 39%
0.98 better than 20%
39% of 448 duels better than 2%
38% of 45 situations better than 46%
Mirage97
55% right on the average
0.70 better than 22%
78.9 better than 33%
0.97 better than 19%
49% of 478 duels better than 28%
42% of 62 situations better than 60%
Anubis47
55% right on the average
0.71 better than 29%
80.1 better than 41%
0.98 better than 22%
46% of 203 duels better than 17%
33% of 21 situations better than 37%
Ancient39
64% better than 77%
0.66 better than 9%
73.7 better than 10%
0.91 better than 7%
41% of 212 duels better than 4%
30% of 20 situations better than 28%
Nuke27
44% better than 12%
0.70 better than 16%
78.3 better than 27%
0.99 better than 18%
50% of 127 duels better than 31%
63% of 8 situations better than 92%
Inferno10
30% -
0.62 -
72.4 -
0.83-
40% of 50 duels -
43% of 7 situations -
Cache9
44% -
0.74 -
82.0 -
0.97-
50% of 48 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gonsrage plays

Across 327 matches gonsrage averages K/R 0.70, ADR 78.6 and a rating of 0.96. Most room to improve: Opening duels won at 43%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 15.2 kills per match with 57% headshots. The strongest map is Ancient with a 64% win rate in 39 matches. In 109 of 327 matches the rating was 1.10 or higher (33%), in 145 it was below 0.90. In 265 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: July 2026 at 1.00. gonsrage loses the most ELO on Nuke (−61 ELO, win rate 44%). Things go best on Mirage (+137 ELO, win rate 55%). Improved over the last three months: Headshots +5 pp, Win rate +7 pp, ELO +370. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 78.8. Last 30 days: 123 matches, win rate 51%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.