gones0

Liechtenstein
On FACEIT since 2026 378 matches tracked 71 matches in 30 days
ELO ▼ 372
2,393
30-day peak: 2,879
Rank EU
#74,899
Liechtenstein #55 in Liechtenstein
Last updated:

How does gones0 play?

Rating 0.95 K/R 0.69 ADR 75.4 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 378 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Weakness
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.0
Knife kills 9 in 378 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 37x 4K, 3 aces in 291 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.07
= Stayed the same
ADR at 76.1, Headshots at 50%, Win rate at 49%
▼ Got worse
ELO −358

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.70 (at the start 0.64). Slightly below the average (0.74).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −86 ELO
66 matches · 42% win rate
Between 12:00 and 18:00 −132 ELO, win rate 41%
On Sundays +31 ELO, win rate 40%

gones0 loses the most ELO on Ancient: −86 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.08 · Anubis

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
56% better than 66%
0.68 better than 21%
72.7 better than 13%
0.94 better than 20%
49% of 496 duels better than 36%
44% of 61 situations better than 69%
Dust 2107
47% better than 33%
0.68 better than 21%
75.9 better than 24%
0.95 better than 20%
45% of 520 duels better than 18%
30% of 54 situations better than 29%
Ancient66
42% better than 19%
0.71 better than 32%
79.8 better than 39%
0.97 better than 27%
42% of 329 duels better than 8%
14% of 36 situations better than 6%
Anubis53
47% better than 31%
0.68 better than 20%
73.8 better than 14%
0.94 better than 19%
50% of 244 duels better than 41%
35% of 31 situations better than 42%
Nuke17
35% better than 5%
0.71 better than 26%
78.8 better than 32%
0.94 better than 16%
49% of 80 duels better than 30%
33% of 12 situations better than 33%
Cache13
69% -
0.74 -
80.4 -
1.07-
55% of 42 duels -
40% of 10 situations -
Inferno13
38% -
0.61 -
70.3 -
0.84-
45% of 73 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gones0 plays

Across 378 matches gones0 averages K/R 0.69, ADR 75.4 and a rating of 0.95. Most room to improve: K/D at 0.93, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 50% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 108 of 378 matches the rating was 1.10 or higher (29%), in 177 it was below 0.90. In 291 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: September 2026 at 0.98. gones0 loses the most ELO on Ancient (−86 ELO, win rate 42%). Things go best on Mirage (+167 ELO, win rate 56%). Match no. 3 of the day goes best: 55% win rate, −68 ELO. Improved over the last three months: K/R +0.06, Rating +0.07. Got weaker: ELO −358. Unchanged in recent months: ADR at 76.1, Headshots at 50%, Win rate at 49%. Last 30 days: 71 matches, win rate 44%, net ELO −118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.