gonchan

Russia
On FACEIT since 2019 127 matches tracked 38 matches in 30 days
ELO ▲ 161
2,469
30-day peak: 2,469
Rank EU
#58,653
Russia #16,729 in Russia
Last updated:

How does gonchan play?

Rating 1.14 K/R 0.82 ADR 91.3 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 127 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.12+0.09 · Ø 1.03 better than 76%
Pistol kills per match 3.0
Knife kills 7 in 127 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 33x 4K, 3 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether gonchan is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 122 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.87
JunJulAugSepOct

Best month: September 2026 with 0.92.

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +1 ELO
37 matches · 35% win rate
On Mondays −19 ELO, win rate 27%

gonchan loses the most ELO in match 1 of the day: +1 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.15 · Nuke

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
57% better than 71%
0.84 better than 86%
92.2 better than 91%
1.17 better than 86%
51% of 159 duels right on the average
28% of 18 situations better than 20%
Dust 233
42% better than 18%
0.79 better than 72%
88.6 better than 82%
1.07 better than 60%
55% of 143 duels better than 67%
50% of 14 situations better than 83%
Ancient19
32% better than 4%
0.73 better than 41%
84.5 better than 65%
1.02 better than 44%
49% of 93 duels better than 35%
30% of 10 situations better than 30%
Anubis15
53% right on the average
0.95 better than 99%
100.7 better than 99%
1.32 better than 98%
61% of 95 duels better than 93%
40% of 10 situations better than 58%
Nuke9
56% -
0.84 -
89.8 -
1.18-
62% of 37 duels -
25% of 8 situations -
Inferno5
80% -
0.84 -
95.2 -
1.20-
56% of 27 duels -
0% of 1 situations -
Cache4
25% -
0.77 -
93.4 -
0.99-
48% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gonchan plays

Across 127 matches gonchan averages K/R 0.82, ADR 91.3 and a rating of 1.14. Biggest strength: Damage per round (ADR) at 91.3, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 49% headshots. The strongest map is Mirage with a 57% win rate in 42 matches. In 65 of 127 matches the rating was 1.10 or higher (51%), in 36 it was below 0.90. In 119 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: September 2026 at 1.26. gonchan loses the most ELO in match 1 of the day (+1 ELO, win rate 35%). Things go best on Dust 2 (+51 ELO, win rate 42%). Match no. 2 of the day goes best: 64% win rate, +25 ELO. Last 30 days: 38 matches, win rate 61%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.