gominsi_

Iceland
296 matches tracked 62 matches in 30 days
Last updated:

How does gominsi_ play?

Rating 0.99 K/R 0.70 ADR 75.0 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 296 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 83%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.00+0.03 · Ø 0.97 better than 50%
Pistol kills per match 2.7
Knife kills 4 in 296 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.7%−0.1 pp · Ø 12.8% better than 37%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 31x 4K, 4 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 72%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
Whether gominsi_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 277 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: October 2026 with 0.72.

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −154 ELO
26 matches · 58% win rate
On Inferno −134 ELO
31 matches · 45% win rate
Between 12:00 and 18:00 −60 ELO, win rate 34%
On Thursdays −83 ELO, win rate 33%

gominsi_ loses the most ELO on Nuke: −154 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 2.15 · Nuke

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
54% better than 64%
0.71 better than 42%
74.8 better than 25%
1.00 better than 47%
48% of 378 duels better than 37%
43% of 72 situations better than 65%
Ancient65
54% better than 65%
0.71 better than 42%
77.7 better than 37%
1.01 better than 56%
53% of 247 duels better than 65%
45% of 51 situations better than 69%
Dust 259
29% better than 3%
0.63 better than 9%
69.0 better than 6%
0.90 better than 14%
46% of 229 duels better than 25%
35% of 34 situations better than 43%
Inferno31
45% better than 28%
0.71 right on the average
73.3 better than 23%
1.00 right on the average
43% of 96 duels better than 15%
47% of 19 situations better than 72%
Anubis29
55% better than 63%
0.74 better than 61%
79.1 better than 47%
1.04 better than 65%
57% of 109 duels better than 83%
59% of 17 situations better than 92%
Nuke26
58% better than 62%
0.74 better than 43%
81.1 better than 47%
1.09 better than 63%
49% of 103 duels better than 34%
41% of 17 situations better than 52%

Compared with players on the same level who have at least 15 matches on the map.

How gominsi_ plays

Across 296 matches gominsi_ averages K/R 0.70, ADR 75.0 and a rating of 0.99. Biggest strength: Headshot rate at 53%, better than 83% of level 8 players. Averages 15.7 kills per match with 53% headshots. The strongest map is Nuke with a 58% win rate in 26 matches. In 108 of 296 matches the rating was 1.10 or higher (36%), in 121 it was below 0.90. In 275 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: August 2026 at 1.00. gominsi_ loses the most ELO on Nuke (−154 ELO, win rate 58%). Things go best on Mirage (+72 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, −39 ELO. Last 30 days: 62 matches, win rate 40%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.