golden_17

Russia
On FACEIT since 2022 214 matches tracked 84 matches in 30 days
Last updated:

How does golden_17 play?

Rating 0.88 (from 164 matches) K/R 0.65 ADR 71.9 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 10 · all ELO ranges average.
Headshots
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 82%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 0.89−0.14 · Ø 1.03 better than 6%
Pistol kills per match 2.3
Knife kills 1 in 214 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 4%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 2.1−0.3 · Ø 2.4 better than 24%
4Ks and aces 16x 4K, 2 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 85%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +6 pp
= Stayed the same
Rating at 0.88
▼ Got worse
K/R −0.05, ADR −4.9, Win rate −9 pp, ELO −235

Aug to Oct 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.63
DecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.71. Last 3 months: 0.63 (at the start 0.68). Well below the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −99 ELO
21 matches · 38% win rate
On Mirage −86 ELO
76 matches · 47% win rate
Between 0:00 and 6:00 −161 ELO, win rate 34%
On Mondays −72 ELO, win rate 31%

golden_17 loses the most ELO in match 4 of the day: −99 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Inferno
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
47% better than 30%
0.61 better than 4%
69.4 better than 4%
0.87 better than 6%
42% of 195 duels better than 8%
33% of 33 situations better than 36%
Dust 252
44% better than 22%
0.68 better than 20%
75.8 better than 22%
0.93 better than 14%
45% of 156 duels better than 16%
39% of 28 situations better than 52%
Ancient33
42% better than 18%
0.64 better than 6%
69.2 better than 3%
0.76 better than 1%
38% of 74 duels better than 2%
27% of 11 situations better than 25%
Anubis17
29% better than 2%
0.66 better than 13%
73.5 better than 12%
0.94 better than 18%
51% of 55 duels better than 45%
40% of 5 situations better than 58%
Inferno17
53% better than 45%
0.70 better than 29%
77.3 better than 27%
0.97-
45% of 49 duels better than 17%
25% of 8 situations better than 21%
Nuke8
38% -
0.67 -
72.6 -
0.88-
46% of 28 duels -
100% of 2 situations -
Cache7
14% -
0.57 -
68.9 -
0.80-
29% of 21 duels -
75% of 4 situations -
Overpass3
67% -
0.71 -
72.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How golden_17 plays

Across 214 matches golden_17 averages K/R 0.65 and ADR 71.9; the rating across the 164 rated matches is 0.88. Biggest strength: Utility damage per round at 5.7, better than 85% of level 10 · all ELO ranges players. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · all ELO ranges players. Averages 14.3 kills per match with 56% headshots. The strongest map is Inferno with a 53% win rate in 17 matches. In 35 of 164 matches the rating was 1.10 or higher (21%), in 86 it was below 0.90. In 124 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 0.90. golden_17 loses the most ELO in match 4 of the day (−99 ELO, win rate 38%). Things go best in match 1 of the day (−36 ELO, win rate 51%). Match no. 1 of the day goes best: 51% win rate, −36 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.05, ADR −4.9, Win rate −9 pp, ELO −235. Unchanged in recent months: Rating at 0.88. Last 30 days: 84 matches, win rate 39%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.