gold3m

BG
148 matches tracked 45 matches in 30 days
Last updated:

How does gold3m play?

Rating 1.08 (from 45 matches) K/R 0.70 ADR 78.3 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 7
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 45 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 11% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. Higher headshot rate than the level 7 average.
AWPerHeadshots
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 68%
Opening duels won 51%+1 pp better than 61%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 52%
Clutch 1v2 won 17%−4 pp better than 24%
Clutch kills per match 2.0+0.4 better than 81%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+5 pp better than 75%
AWP share of kills 23%+13 pp better than 91%
K/D 0.97−0.03 better than 42%
Pistol kills per match 3.0
Knife kills 3 in 148 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.7 pp better than 33%
Rounds with 3K 4.2%+0.3 pp better than 68%
MVPs per match 2.1−0.1 better than 39%
4Ks and aces 15x 4K, 2 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 8%
Utility damage per round 4.3+0.1 better than 55%
Enemies flashed per round 0.45+0.18 better than 86%
Rounds with a death 71%−1 pp better than 72%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.09, ADR +4.9, Headshots +6 pp, Win rate +19 pp, ELO +338
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.71 (at the start 0.62).

Patterns

From the last 148 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −23 ELO
44 matches · 45% wins
In match 4 of the day +27 ELO
20 matches · 35% wins
Between 18:00 and 24:00 −23 ELO, win rate 41%
On Saturdays +5 ELO, win rate 46%

gold3m loses the most ELO on Mirage: −23 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.68 · Mirage
  2. Most kills in a match: 46 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
45% better than 33%
0.68 better than 31%
79.2 better than 52%
1.11-
49% of 207 duels better than 45%
33% of 49 situations better than 38%
Dust 242
55% better than 64%
0.69 better than 35%
76.6 better than 35%
0.90 better than 15%
54% of 203 duels better than 73%
29% of 21 situations better than 27%
Anubis18
56% better than 72%
0.72 level
80.9 better than 60%
1.25-
56% of 72 duels better than 83%
60% of 15 situations better than 91%
Inferno15
53% level
0.66 better than 31%
76.7 better than 40%
1.14-
43% of 77 duels better than 17%
70% of 10 situations better than 98%
Ancient14
71% -
0.65 -
70.6 -
0.94-
43% of 67 duels -
44% of 9 situations -
Cache8
63% -
0.80 -
90.7 -
1.26-
54% of 48 duels -
27% of 11 situations -
Nuke6
67% -
0.78 -
82.5 -
1.47-
62% of 21 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gold3m plays

Across 148 matches gold3m averages K/R 0.70 and ADR 78.3; the rating across the 45 rated matches is 1.08. Biggest strength: Rating at 1.08. That is better than 85% of players on level 7. Most room to improve: Utility with impact at 27%. That is better than only 8% of players on level 7. On average 15.8 kills per match, 51% of them headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 19 of 45 matches the rating was 1.10 or higher (42%), in 17 it was below 0.90. In 127 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.13. gold3m loses the most ELO on Mirage (−23 ELO, win rate 45%). Things go best on Dust 2 (+29 ELO, win rate 55%). Improved over the last three months: K/R +0.09, ADR +4.9, Headshots +6 pp, Win rate +19 pp, ELO +338. Last 30 days: 45 matches, win rate 62%, ELO balance +54.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.