gokushima123

Russia
On FACEIT since 2023 211 matches tracked 27 matches in 30 days
Last updated:

How does gokushima123 play?

Rating 1.04 K/R 0.74 ADR 79.8 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 211 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 9

Compared with 1,528 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.01).

Headshot rate 49%+1 pp · Ø 48% better than 53%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.04+0.03 · Ø 1.01 better than 64%
Pistol kills per match 2.6
Knife kills 3 in 211 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 60%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.4+0.1 · Ø 2.3 better than 69%
4Ks and aces 28x 4K, 3 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.6−0.8 · Ø 4.4 better than 37%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +9 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.06, ADR −4.0, Win rate −10 pp, ELO −161

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78). Right on the average (0.73).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −155 ELO
65 matches · 40% win rate
On Dust 2 −52 ELO
34 matches · 41% win rate
Between 18:00 and 24:00 +2 ELO, win rate 40%
On Sundays ±0 ELO, win rate 32%

gokushima123 loses the most ELO from match 5 of the day: −155 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.61 · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
47% better than 36%
0.72 better than 46%
77.2 better than 34%
1.01 right on the average
49% of 396 duels better than 41%
38% of 60 situations right on the average
Dust 234
41% better than 19%
0.74 better than 55%
80.0 better than 48%
1.05 better than 63%
56% of 154 duels better than 80%
17% of 18 situations better than 6%
Ancient29
48% better than 42%
0.78 better than 76%
84.3 better than 72%
1.08 better than 77%
49% of 143 duels better than 42%
35% of 20 situations better than 41%
Anubis27
44% better than 28%
0.78 better than 72%
86.0 better than 77%
1.09 better than 74%
56% of 128 duels better than 78%
24% of 17 situations better than 16%
Nuke19
42% better than 15%
0.72 better than 29%
76.6 better than 25%
0.99 better than 27%
56% of 82 duels better than 66%
31% of 13 situations better than 30%
Cache9
67% -
0.73 -
75.7 -
1.08-
45% of 31 duels -
50% of 2 situations -
Inferno3
67% -
0.86 -
77.0 -
1.19-
67% of 15 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gokushima123 plays

Across 211 matches gokushima123 averages K/R 0.74, ADR 79.8 and a rating of 1.04. Biggest strength: Opening duels won at 54%, better than 79% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 9 players. Averages 16.6 kills per match with 49% headshots. The strongest map is Ancient with a 48% win rate in 29 matches. In 81 of 211 matches the rating was 1.10 or higher (38%), in 79 it was below 0.90. In 155 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: July 2026 at 1.09. gokushima123 loses the most ELO from match 5 of the day (−155 ELO, win rate 40%). Things go best on Mirage (+24 ELO, win rate 47%). Match no. 2 of the day goes best: 53% win rate, −45 ELO. Improved over the last three months: Headshots +9 pp. Got weaker: K/R −0.05, Rating −0.06, ADR −4.0, Win rate −10 pp, ELO −161. Last 30 days: 27 matches, win rate 44%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.