goku616

South Korea
On FACEIT since 2019 263 matches tracked 52 matches in 30 days
ELO ▲ 25
2,207
30-day peak: 2,207
Rank EU
#133,053
South Korea #1,859 in South Korea
Last updated:
Next update possible in 57m 56s

How does goku616 play?

Rating 1.00 K/R 0.73 ADR 79.8 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 263 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.7
Knife kills 3 in 263 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so just above the average (13.4%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 1 ace in 174 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 5%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.99
▼ Got worse
ADR −4.0, Headshots −2 pp, Win rate −3 pp, ELO −192

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −86 ELO
39 matches · 51% win rate
On Dust 2 −24 ELO
29 matches · 41% win rate
Between 12:00 and 18:00 −45 ELO, win rate 32%
On Thursdays +11 ELO, win rate 42%

goku616 loses the most ELO on Ancient: −86 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Dust 2
  2. Most kills in a match: 35 · Cache
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
54% better than 61%
0.75 better than 57%
81.7 better than 57%
1.01 better than 46%
52% of 587 duels better than 58%
49% of 45 situations better than 76%
Anubis53
51% better than 48%
0.71 better than 35%
77.7 better than 32%
0.98 better than 31%
54% of 281 duels better than 65%
31% of 32 situations better than 34%
Ancient39
51% better than 49%
0.72 better than 38%
77.5 better than 28%
0.97 better than 29%
52% of 223 duels better than 55%
41% of 17 situations better than 57%
Dust 229
41% better than 16%
0.79 better than 74%
83.6 better than 63%
1.09 better than 69%
49% of 150 duels better than 37%
50% of 18 situations better than 81%
Nuke18
39% better than 8%
0.73 better than 35%
78.3 better than 29%
1.02 better than 37%
57% of 86 duels better than 72%
25% of 12 situations better than 16%
Cache9
44% -
0.78 -
82.5 -
1.08-
60% of 50 duels -
80% of 5 situations -
Inferno9
44% -
0.61 -
70.2 -
0.83-
50% of 50 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How goku616 plays

Across 263 matches goku616 averages K/R 0.73, ADR 79.8 and a rating of 1.00. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 34% headshots. The strongest map is Mirage with a 54% win rate in 105 matches. In 99 of 263 matches the rating was 1.10 or higher (38%), in 111 it was below 0.90. In 174 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. goku616 loses the most ELO on Ancient (−86 ELO, win rate 51%). Things go best on Mirage (+174 ELO, win rate 54%). Match no. 1 of the day goes best: 62% win rate, +111 ELO. Got weaker: ADR −4.0, Headshots −2 pp, Win rate −3 pp, ELO −192. Unchanged in recent months: K/R at 0.72, Rating at 0.99. Last 30 days: 52 matches, win rate 54%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.