goku1331

KZ
21 matches tracked 21 matches in 30 days
Last updated:

How does goku1331 play?

Rating 1.18 K/R 0.86 ADR 95.9 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91% on level 10
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 21 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 14% normal 0.90 to 1.09 14% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 16%+5 pp better than 98%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+10 pp better than 95%
Clutch 1v2 won 14%−7 pp better than 9%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−11 pp better than 6%
AWP share of kills 22%+11 pp better than 87%
K/D 1.14+0.10 better than 81%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds
Rounds with 2K 14.7%+1.3 pp better than 78%
Rounds with 3K 5.9%+1.8 pp better than 95%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 9x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 50%+15 pp better than 99%
Utility damage per round 5.6+1.5 better than 82%
Enemies flashed per round 0.32+0.02 better than 58%
Rounds with a death 76%+5 pp better than 7%

Patterns

From the last 21 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 33 · Anubis
  3. Highest rating in a match: 2.04 · Ancient

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 26
50% -
0.84 -
100.1 -
1.20-
66% of 35 duels -
40% of 5 situations -
Anubis5
60% -
0.87 -
92.6 -
1.19-
58% of 31 duels -
75% of 4 situations -
Mirage4
50% -
0.75 -
87.2 -
0.93-
50% of 20 duels -
-
Ancient3
33% -
0.98 -
103.1 -
1.39-
64% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How goku1331 plays

Across 21 matches goku1331 averages K/R 0.86, ADR 95.9 and a rating of 1.18. Biggest strength: Utility with impact at 50%. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 40%. That is better than only 6% of players on level 10. On average 18.6 kills per match, 40% of them headshots. In 12 of 21 matches the rating was 1.10 or higher (57%), in 6 it was below 0.90. In 21 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.18. Last 30 days: 21 matches, win rate 43%, ELO balance −5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.