goinstabanD2

Finland
On FACEIT since 2021 312 matches tracked 112 matches in 30 days
ELO ▲ 106
2,557
30-day peak: 2,634
Rank EU
#43,401
Finland #1,162 in Finland
Last updated:

How does goinstabanD2 play?

Rating 1.02 K/R 0.73 ADR 80.3 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 312 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 2.8
Knife kills 9 in 312 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 41x 4K, 1 ace in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 80%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +523
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −8.7

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −33 ELO
49 matches · 49% win rate
In match 3 of the day +55 ELO
40 matches · 35% win rate
On Wednesdays −36 ELO, win rate 44%

goinstabanD2 loses the most ELO on Anubis: −33 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.71 · Anubis
  2. Most kills in a match: 39 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
48% better than 31%
0.74 better than 46%
80.8 better than 47%
1.00 better than 34%
51% of 327 duels better than 45%
45% of 44 situations better than 70%
Nuke54
59% better than 62%
0.73 better than 35%
81.2 better than 42%
1.02 better than 37%
47% of 220 duels better than 23%
31% of 35 situations better than 27%
Ancient49
59% better than 70%
0.77 better than 55%
82.8 better than 49%
1.05 right on the average
52% of 188 duels better than 47%
27% of 26 situations better than 22%
Anubis49
49% better than 36%
0.77 better than 61%
85.1 better than 69%
1.08 better than 61%
51% of 206 duels better than 42%
55% of 31 situations better than 85%
Dust 230
37% better than 7%
0.66 better than 13%
72.7 better than 11%
0.95 better than 18%
40% of 109 duels better than 5%
29% of 17 situations better than 24%
Cache29
55% -
0.70 -
75.6 -
0.97-
55% of 127 duels -
30% of 20 situations -
Inferno18
50% better than 28%
0.74 better than 38%
76.0 better than 15%
1.02 better than 27%
54% of 67 duels better than 45%
50% of 8 situations better than 76%

Compared with players on the same level who have at least 15 matches on the map.

How goinstabanD2 plays

Across 312 matches goinstabanD2 averages K/R 0.73, ADR 80.3 and a rating of 1.02. Biggest strength: Utility damage per round at 5.3, better than 80% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 53% headshots. The strongest map is Ancient with a 59% win rate in 49 matches. In 113 of 312 matches the rating was 1.10 or higher (36%), in 117 it was below 0.90. In 235 matches with detailed stats: 41 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. goinstabanD2 loses the most ELO on Anubis (−33 ELO, win rate 49%). Things go best on Ancient (+85 ELO, win rate 59%). Match no. 2 of the day goes best: 57% win rate, −30 ELO. Improved over the last three months: Headshots +3 pp, ELO +523. Got weaker: K/R −0.07, Rating −0.08, ADR −8.7. Unchanged in recent months: Win rate at 51%. Last 30 days: 112 matches, win rate 54%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.