gogh-

Mongolia
72 matches tracked
ELO
2,459
Peak across recorded matches: 2,459
Rank SEA ▲ 211 places
#981
Mongolia #226 in Mongolia
30 days · prev. #1,192 · best #981
Last updated:

How does gogh- play?

Rating 1.02 K/R 0.75 ADR 84.4 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 72 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 35% weak 0.75 to 0.89 10% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 30%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

69% headshots and so well above the average (51%).

Headshot rate 69%+18 pp · Ø 51% better than 99%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.01−0.01 · Ø 1.02 better than 40%
Pistol kills per match 3.3
Knife kills 1 in 72 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.3%).

2K rounds 15.2%+1.9 pp · Ø 13.3% better than 86%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 35%
4Ks and aces 6x 4K, 1 ace in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 6.3+2.2 · Ø 4.1 better than 92%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 77%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ELO +162
= Stayed the same
ADR at 85.6, Headshots at 69%
▼ Got worse
Win rate −3 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.73).

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +1 ELO
21 matches · 38% win rate
Between 6:00 and 12:00 −75 ELO, win rate 52%

gogh- loses the most ELO in match 1 of the day: +1 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 41 · Ancient
  3. Highest rating in a match: 1.69 · Mirage

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
70% better than 96%
0.78 better than 67%
85.3 better than 71%
1.08 better than 65%
55% of 85 duels better than 71%
17% of 6 situations better than 5%
Dust 219
53% right on the average
0.76 better than 59%
85.0 better than 71%
1.02 better than 43%
56% of 89 duels better than 75%
33% of 9 situations better than 36%
Ancient12
67% -
0.78 -
84.3 -
1.07-
49% of 57 duels -
42% of 12 situations -
Anubis10
60% -
0.73 -
85.0 -
0.99-
49% of 57 duels -
43% of 7 situations -
Inferno7
43% -
0.73 -
85.6 -
0.99-
25% of 16 duels -
0% of 1 situations -
Nuke3
0% -
0.64 -
73.3 -
0.81-
33% of 18 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gogh- plays

Across 72 matches gogh- averages K/R 0.75, ADR 84.4 and a rating of 1.02. Biggest strength: Headshot rate at 69%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 69% headshots. The strongest map is Mirage with a 70% win rate in 20 matches. In 25 of 72 matches the rating was 1.10 or higher (35%), in 22 it was below 0.90. In 47 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. gogh- loses the most ELO in match 1 of the day (+1 ELO, win rate 38%). Things go best on Mirage (+47 ELO, win rate 70%). Improved over the last three months: K/R +0.04, Rating +0.05, ELO +162. Got weaker: Win rate −3 pp. Unchanged in recent months: ADR at 85.6, Headshots at 69%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.