gogh-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).
Compared with 2,012 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Weakness14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average69% headshots and so well above the average (51%).
Impact
AverageExactly 2 kills in 15.2% of rounds and so clearly above the average (13.3%).
Utility and deaths
Average46% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.83. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.13. Last 3 months: 1.04 (at the start 0.99). Just above the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 89.0. Last 3 months: 85.6 (at the start 82.5). Clearly above the average (80.0).
Share of headshot kills
Best month: June 2026 with 71%. Last 3 months: 69% (at the start 70%). Well above the average (51%).
Matches won (win rate)
Best month: September 2026 with 79%. Last 3 months: 57% (at the start 60%). Well above the average (49%).
Best month: September 2026 with 2,459. Last 3 months: 2,459 (at the start 2,297).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 72 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
gogh- loses the most ELO in match 1 of the day: +1 ELO, 38% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Anubis
- Most kills in a match: 41 · Ancient
- Highest rating in a match: 1.69 · Mirage
Maps in detail
from the last 72 matchesCompared with players on the same level who have at least 15 matches on the map.
How gogh- plays
Across 72 matches gogh- averages K/R 0.75, ADR 84.4 and a rating of 1.02. Biggest strength: Headshot rate at 69%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 69% headshots. The strongest map is Mirage with a 70% win rate in 20 matches. In 25 of 72 matches the rating was 1.10 or higher (35%), in 22 it was below 0.90. In 47 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. gogh- loses the most ELO in match 1 of the day (+1 ELO, win rate 38%). Things go best on Mirage (+47 ELO, win rate 70%). Improved over the last three months: K/R +0.04, Rating +0.05, ELO +162. Got weaker: Win rate −3 pp. Unchanged in recent months: ADR at 85.6, Headshots at 69%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.