gogOli--

Brunei
163 matches tracked 13 matches in 30 days
Last updated:

How does gogOli-- play?

Rating 0.99 (from 113 matches) K/R 0.74 ADR 79.9 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 113 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · all ELO ranges average.
Entry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.8
Knife kills 3 in 163 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 62%
MVPs per match 2.5+0.1 · Ø 2.4 better than 68%
4Ks and aces 14x 4K, 3 aces in 93 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 4%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 20%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.74, ADR at 78.9, Headshots at 52%, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
37 matches · 54% win rate

gogOli-- loses the most ELO on Dust 2: −59 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
54% better than 57%
0.76 better than 57%
81.8 better than 53%
1.05 better than 52%
46% of 114 duels better than 19%
40% of 10 situations better than 55%
Mirage36
61% better than 83%
0.78 better than 68%
85.3 better than 71%
1.10 better than 71%
47% of 179 duels better than 25%
27% of 11 situations better than 19%
Ancient27
41% better than 16%
0.67 better than 14%
75.2 better than 15%
0.88 better than 7%
42% of 119 duels better than 7%
22% of 9 situations better than 15%
Inferno26
42% better than 14%
0.76 better than 57%
79.5 better than 40%
1.02 better than 39%
51% of 110 duels better than 42%
40% of 15 situations better than 58%
Anubis17
35% better than 8%
0.72 better than 41%
78.6 better than 36%
0.89-
44% of 93 duels better than 14%
29% of 7 situations better than 29%
Cache10
30% -
0.64 -
69.1 -
0.58-
30% of 23 duels -
50% of 2 situations -
Nuke8
38% -
0.71 -
79.9 -
1.02-
50% of 34 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gogOli-- plays

Across 163 matches gogOli-- averages K/R 0.74 and ADR 79.9; the rating across the 113 rated matches is 0.99. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · all ELO ranges players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · all ELO ranges players. Averages 16.1 kills per match with 52% headshots. The strongest map is Mirage with a 61% win rate in 36 matches. In 35 of 113 matches the rating was 1.10 or higher (31%), in 44 it was below 0.90. In 93 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. gogOli-- loses the most ELO on Dust 2 (−59 ELO, win rate 54%). Things go best on Mirage (+88 ELO, win rate 61%). Match no. 4 of the day goes best: 55% win rate, +25 ELO. Improved over the last three months: Rating +0.06. Unchanged in recent months: K/R at 0.74, ADR at 78.9, Headshots at 52%, Win rate at 47%. Last 30 days: 13 matches, win rate 38%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.