gofi

Belgium
On FACEIT since 2025 279 matches tracked 90 matches in 30 days
ELO ▲ 5
2,242
30-day peak: 2,321
Rank EU
#119,197
Belgium #452 in Belgium
Last updated:

How does gofi play?

Rating 1.17 (from 229 matches) K/R 0.84 ADR 89.2 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 229 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 96%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Strength
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.22+0.19 · Ø 1.03 better than 94%
Pistol kills per match 2.8
Knife kills 6 in 279 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 94%
MVPs per match 3.0+0.7 · Ø 2.3 better than 96%
4Ks and aces 61x 4K, 3 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 8%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.55, Win rate +7 pp
= Stayed the same
ADR at 88.6, Headshots at 57%
▼ Got worse
K/R −0.06

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.82
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.91. Last 3 months: 0.83 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
80 matches · 46% win rate
On Ancient −10 ELO
47 matches · 51% win rate
On Sundays −124 ELO, win rate 40%

gofi loses the most ELO on Mirage: −64 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Dust 2
  2. Longest win streak: 9 wins in a row · Cache
  3. Most kills in a match: 48 · Anubis

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
46% better than 30%
0.83 better than 86%
87.7 better than 81%
1.16 better than 86%
54% of 302 duels better than 67%
40% of 57 situations better than 57%
Ancient47
51% better than 45%
0.87 better than 95%
92.9 better than 93%
1.19 better than 92%
53% of 158 duels better than 60%
31% of 32 situations better than 34%
Dust 247
47% better than 33%
0.79 better than 74%
86.4 better than 79%
1.09 better than 70%
52% of 187 duels better than 55%
44% of 9 situations better than 69%
Cache31
58% -
0.90 -
92.8 -
1.28-
60% of 182 duels -
41% of 17 situations -
Anubis28
50% right on the average
0.92 better than 97%
93.1 better than 94%
1.16 better than 87%
58% of 72 duels better than 84%
30% of 10 situations better than 29%
Inferno20
60% better than 69%
0.82 better than 78%
91.9 better than 87%
1.16 better than 77%
51% of 68 duels better than 35%
27% of 11 situations better than 20%
Nuke13
69% -
0.86 -
85.1 -
1.28-
43% of 47 duels -
77% of 13 situations -
Awp_creek5
100% -
0.63 -
66.1 -
1.03-
63% of 108 duels -
63% of 108 situations -
Vertigo4
50% -
0.76 -
81.8 -
1.10-
60% of 25 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gofi plays

Across 279 matches gofi averages K/R 0.84 and ADR 89.2; the rating across the 229 rated matches is 1.17. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 57% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 126 of 229 matches the rating was 1.10 or higher (55%), in 49 it was below 0.90. In 226 matches with detailed stats: 61 4Ks and 3 aces. Best month by rating: August 2026 at 1.19. gofi loses the most ELO on Mirage (−64 ELO, win rate 46%). Things go best on Cache (+100 ELO, win rate 58%). Match no. 1 of the day goes best: 60% win rate, +92 ELO. Improved over the last three months: Rating +0.55, Win rate +7 pp. Got weaker: K/R −0.06. Unchanged in recent months: ADR at 88.6, Headshots at 57%. Last 30 days: 90 matches, win rate 51%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.