godtearz-

Russia
On FACEIT since 2022 295 matches tracked 70 matches in 30 days
ELO ▼ 351
2,728
30-day peak: 3,079
Rank EU ▼ 14,762 places
#23,199
Russia #5,401 in Russia
30 days · prev. #8,437 · best #8,437
Last updated:

How does godtearz- play?

Rating 1.01 (from 262 matches) K/R 0.74 ADR 79.1 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 262 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (51%).

Headshot rate 65%+14 pp · Ø 51% better than 99%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 3.3
Knife kills 7 in 295 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 51%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 41x 4K, 2 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 8%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.07, Win rate +3 pp
= Stayed the same
K/R at 0.75, ADR at 79.8, ELO at 2,775
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.75 (at the start 0.72). Right on the average (0.75).

Patterns

From the last 295 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −56 ELO
42 matches · 45% win rate
On Saturdays +19 ELO, win rate 37%

godtearz- loses the most ELO on Anubis: −56 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Highest rating in a match: 2.11 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
53% right on the average
0.73 better than 39%
78.1 better than 32%
1.02 better than 40%
51% of 504 duels better than 44%
34% of 61 situations better than 39%
Dust 276
57% better than 67%
0.78 better than 66%
83.0 better than 58%
1.06 better than 55%
56% of 343 duels better than 74%
32% of 44 situations better than 28%
Anubis42
45% better than 23%
0.75 right on the average
81.2 better than 46%
1.03 better than 41%
49% of 200 duels better than 33%
39% of 28 situations better than 51%
Ancient33
42% better than 19%
0.73 better than 39%
77.9 better than 28%
0.99 better than 31%
40% of 125 duels better than 4%
38% of 13 situations right on the average
Nuke12
42% -
0.66 -
71.9 -
0.87-
44% of 59 duels -
25% of 4 situations -
Cache9
56% -
0.64 -
68.6 -
0.86-
55% of 49 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How godtearz- plays

Across 295 matches godtearz- averages K/R 0.74 and ADR 79.1; the rating across the 262 rated matches is 1.01. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 65% headshots. The strongest map is Dust 2 with a 57% win rate in 76 matches. In 91 of 262 matches the rating was 1.10 or higher (35%), in 103 it was below 0.90. In 195 matches with detailed stats: 41 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. godtearz- loses the most ELO on Anubis (−56 ELO, win rate 45%). Things go best on Dust 2 (+114 ELO, win rate 57%). Match no. 4 of the day goes best: 56% win rate, +1 ELO. Improved over the last three months: Rating +0.07, Win rate +3 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, ADR at 79.8, ELO at 2,775. Last 30 days: 70 matches, win rate 43%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.