gods2211

Poland
154 matches tracked 23 matches in 30 days
ELO ▲ 586
2,060
30-day peak: 2,080
Rank EU
#204,156
Poland #11,206 in Poland
Last updated:

How does gods2211 play?

Rating 1.00 K/R 0.74 ADR 82.5 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 154 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

37% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 37%+15 pp · Ø 22% better than 99%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 3.2
Knife kills 4 in 154 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 18x 4K, 3 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +198
= Stayed the same
K/R at 0.74, Rating at 1.00, ADR at 82.8, Headshots at 60%
▼ Got worse
Win rate −13 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
21 matches · 29% win rate
In match 2 of the day +30 ELO
26 matches · 35% win rate
Between 6:00 and 12:00 +137 ELO, win rate 47%

gods2211 loses the most ELO on Dust 2: −29 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Anubis
  2. Most kills in a match: 35 · Nuke
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
56% better than 67%
0.75 better than 57%
84.8 better than 72%
1.02 right on the average
50% of 262 duels better than 45%
45% of 20 situations better than 70%
Ancient27
52% right on the average
0.75 better than 54%
85.6 better than 72%
1.02 better than 46%
52% of 126 duels better than 55%
30% of 10 situations better than 30%
Anubis24
50% better than 43%
0.77 better than 66%
83.5 better than 65%
1.06 better than 61%
50% of 105 duels better than 43%
50% of 12 situations better than 80%
Dust 221
29% better than 2%
0.65 better than 11%
73.8 better than 16%
0.85 better than 4%
41% of 92 duels better than 7%
22% of 9 situations better than 13%
Nuke14
57% -
0.74 -
81.4 -
1.02-
51% of 71 duels -
60% of 5 situations -
Cache11
73% -
0.73 -
81.5 -
1.02-
49% of 55 duels -
50% of 2 situations -
Inferno5
80% -
0.82 -
89.2 -
1.18-
48% of 29 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gods2211 plays

Across 154 matches gods2211 averages K/R 0.74, ADR 82.5 and a rating of 1.00. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 60% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 54 of 154 matches the rating was 1.10 or higher (35%), in 67 it was below 0.90. In 104 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: June 2026 at 1.15. gods2211 loses the most ELO on Dust 2 (−29 ELO, win rate 29%). Things go best in match 1 of the day (+84 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +84 ELO. Improved over the last three months: ELO +198. Got weaker: Win rate −13 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.00, ADR at 82.8, Headshots at 60%. Last 30 days: 23 matches, win rate 48%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.