godmee

Russia
On FACEIT since 2024 23 matches tracked 23 matches in 30 days
Last updated:

How does godmee play?

Rating 0.85 K/R 0.62 ADR 70.9 from 23 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 23 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 about average weaker than most
Level 3

Compared with 772 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (9%).

Rounds with first kill 4%−5 pp · Ø 9% better than 1%
Opening duels won 36%−11 pp · Ø 47% better than 1%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 86%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 79%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (0.94).

Headshot rate 40%−1 pp · Ø 41% better than 44%
AWP share of kills 1%−11 pp · Ø 12% better than 9%
K/D 0.83−0.11 · Ø 0.94 better than 17%
Pistol kills per match 2.0
Knife kills 1 in 23 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so slightly above the average (12.5%).

2K rounds 13.4%+0.9 pp · Ø 12.5% better than 80%
3K rounds 2.9%−0.6 pp · Ø 3.5% better than 27%
MVPs per match 2.1+0.1 · Ø 2.0 better than 66%
4Ks and aces 0x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 3.6−0.1 · Ø 3.7 better than 51%
Enemies flashed per round 0.17−0.06 · Ø 0.23 better than 31%
Deaths per round 74%+1 pp · Ø 73% better than 53%

Patterns

Soon this shows where godmee loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 7 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.49 · Mirage
  2. Most kills in a match: 20 · Anubis

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 27
29% -
0.54 -
61.1 -
0.74-
29% of 14 duels -
0% of 3 situations -
Mirage6
67% -
0.68 -
78.3 -
0.95-
47% of 15 duels -
100% of 2 situations -
Anubis4
25% -
0.66 -
80.7 -
0.89-
55% of 11 duels -
50% of 2 situations -
Ancient3
33% -
0.63 -
76.0 -
0.91-
0% of 4 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How godmee plays

Across 23 matches godmee averages K/R 0.62, ADR 70.9 and a rating of 0.85. Biggest strength: Utility hit rate at 42%, better than 94% of level 3 players. Most room to improve: Opening duels won at 36%, better than only 1% of level 3 players. Averages 13.0 kills per match with 40% headshots. In 5 of 23 matches the rating was 1.10 or higher (22%), in 12 it was below 0.90. Last 30 days: 23 matches, win rate 39%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.