godic

Ukraine
On FACEIT since 2023 260 matches tracked 120 matches in 30 days
ELO ▲ 112
2,718
30-day peak: 2,745
Rank EU
#24,052
Ukraine #1,105 in Ukraine
Last updated:

How does godic play?

Rating 1.06 (from 215 matches) K/R 0.77 ADR 84.4 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 215 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.02−0.02 · Ø 1.04 better than 36%
Pistol kills per match 2.9
Knife kills 1 in 260 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 56%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 59x 4K, 4 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 77%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.19, ADR +10.1, Headshots +9 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.78 (at the start 0.73). Slightly above the average (0.75).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −190 ELO
58 matches · 45% win rate
In match 1 of the day −39 ELO
48 matches · 42% win rate
On Sundays +71 ELO, win rate 45%

godic loses the most ELO on Ancient: −190 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.63 · Nuke

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
58% better than 70%
0.81 better than 77%
87.4 better than 76%
1.11 better than 69%
53% of 447 duels better than 58%
35% of 17 situations better than 38%
Ancient58
45% better than 26%
0.73 better than 39%
83.0 better than 54%
0.99 better than 31%
49% of 224 duels better than 34%
22% of 18 situations better than 14%
Anubis42
50% better than 38%
0.75 right on the average
83.4 better than 58%
1.04 better than 44%
52% of 182 duels right on the average
14% of 14 situations better than 6%
Inferno31
42% better than 10%
0.74 better than 37%
80.1 better than 28%
1.04 better than 30%
60% of 169 duels better than 80%
10% of 10 situations better than 4%
Cache25
56% -
0.86 -
93.5 -
1.16-
56% of 167 duels -
57% of 7 situations -
Mirage14
43% -
0.61 -
70.6 -
0.85-
42% of 62 duels -
40% of 5 situations -
Overpass3
67% -
0.56 -
57.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How godic plays

Across 260 matches godic averages K/R 0.77 and ADR 84.4; the rating across the 215 rated matches is 1.06. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 54% headshots. The strongest map is Dust 2 with a 58% win rate in 85 matches. In 95 of 215 matches the rating was 1.10 or higher (44%), in 80 it was below 0.90. In 202 matches with detailed stats: 59 4Ks and 4 aces. Best month by rating: August 2026 at 1.09. godic loses the most ELO on Ancient (−190 ELO, win rate 45%). Things go best on Inferno (+111 ELO, win rate 42%). Match no. 4 of the day goes best: 61% win rate, −25 ELO. Improved over the last three months: K/R +0.05, Rating +0.19, ADR +10.1, Headshots +9 pp, Win rate +4 pp. Last 30 days: 120 matches, win rate 53%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.