godfecto-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Weakness20% of 1v1s won and so well below the average (40%).
Weapons and aim
Weakness38% headshots and so well below the average (47%).
Impact
Weakness1.6 MVPs per match and so well below the average (2.3).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.72. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.04. Last 3 months: 0.89 (at the start 0.92). Well below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 80.2. Last 3 months: 70.0 (at the start 74.7). Well below the average (80.5).
Share of headshot kills
Best month: June 2026 with 43%. Last 3 months: 40% (at the start 36%). Well below the average (47%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 36% (at the start 55%). Well below the average (53%).
Best month: October 2026 with 1,710. Last 3 months: 1,417 (at the start 1,613).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 22%.
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
godfecto- loses the most ELO on Mirage: −25 ELO, 33% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Nuke
- Most kills in a match: 24 · Mirage
- Highest rating in a match: 2.37 · Mirage
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How godfecto- plays
Across 62 matches godfecto- averages K/R 0.65, ADR 72.3 and a rating of 0.90. Biggest strength: Utility hit rate at 42%, better than 90% of level 7 players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 7 players. Averages 14.0 kills per match with 38% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 14 of 62 matches the rating was 1.10 or higher (23%), in 33 it was below 0.90. In 33 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 1.04. godfecto- loses the most ELO on Mirage (−25 ELO, win rate 33%). Improved over the last three months: Headshots +4 pp. Got weaker: ADR −4.7, Win rate −19 pp, ELO −196. Unchanged in recent months: K/R at 0.64, Rating at 0.89. Last 30 days: 18 matches, win rate 39%, net ELO −53.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.