goda1ex1

Russia
On FACEIT since 2025 208 matches tracked 40 matches in 30 days
Last updated:

How does goda1ex1 play?

Rating 0.96 (from 158 matches) K/R 0.68 ADR 76.0 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 2%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Weakness
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.9
Knife kills 2 in 208 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 16x 4K, 2 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 39%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +6.6, Win rate +7 pp, ELO +141
= Stayed the same
Headshots at 41%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.61
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.69 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −10 ELO
25 matches · 48% win rate
On Anubis −2 ELO
39 matches · 49% win rate
On Saturdays +10 ELO, win rate 41%

goda1ex1 loses the most ELO on Nuke: −10 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Mirage
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
56% better than 69%
0.68 better than 23%
76.0 better than 26%
0.95 better than 24%
51% of 285 duels right on the average
24% of 41 situations better than 14%
Anubis39
49% better than 42%
0.68 better than 23%
76.1 better than 26%
0.99 better than 37%
53% of 138 duels better than 60%
7% of 14 situations better than 2%
Ancient31
48% better than 37%
0.77 better than 63%
86.0 better than 73%
1.06 better than 61%
56% of 149 duels better than 77%
27% of 11 situations better than 25%
Dust 225
48% better than 37%
0.59 better than 2%
68.1 better than 3%
0.81-
52% of 52 duels better than 55%
25% of 8 situations better than 17%
Nuke25
48% better than 28%
0.68 better than 15%
75.4 better than 19%
1.00 better than 34%
51% of 89 duels better than 39%
25% of 12 situations better than 15%
Cache10
50% -
0.57 -
66.8 -
0.75-
47% of 53 duels -
43% of 7 situations -
Inferno4
50% -
0.63 -
75.8 -
0.88-
75% of 4 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How goda1ex1 plays

Across 208 matches goda1ex1 averages K/R 0.68 and ADR 76.0; the rating across the 158 rated matches is 0.96. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 41% headshots. The strongest map is Mirage with a 56% win rate in 72 matches. In 51 of 158 matches the rating was 1.10 or higher (32%), in 79 it was below 0.90. In 158 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. goda1ex1 loses the most ELO on Nuke (−10 ELO, win rate 48%). Things go best on Mirage (+114 ELO, win rate 56%). Match no. 2 of the day goes best: 63% win rate, +92 ELO. Improved over the last three months: K/R +0.07, ADR +6.6, Win rate +7 pp, ELO +141. Unchanged in recent months: Headshots at 41%. Last 30 days: 40 matches, win rate 50%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.