god666_-

Russia
372 matches tracked 131 matches in 30 days
Last updated:

How does god666_- play?

Rating 1.07 K/R 0.77 ADR 82.9 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 372 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (304 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+5 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

16% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.06+0.06 · Ø 1.00 better than 57%
Pistol kills per match 2.9
Knife kills 11 in 372 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.0%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 69%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 75%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 62x 4K, 6 aces in 304 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.5 · Ø 4.1 better than 63%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +6.0, ELO +392
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.71). Clearly above the average (0.72).

Patterns

From the last 372 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −32 ELO
49 matches · 49% win rate
On Mirage −17 ELO
136 matches · 52% win rate
Between 12:00 and 18:00 +15 ELO, win rate 43%
On Thursdays +3 ELO, win rate 44%

god666_- loses the most ELO on Anubis: −32 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.89 · Mirage
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
52% right on the average
0.81 better than 79%
86.7 better than 78%
1.12 better than 77%
57% of 703 duels better than 80%
39% of 90 situations right on the average
Dust 273
44% better than 25%
0.73 better than 45%
77.2 better than 31%
0.98 better than 30%
50% of 323 duels better than 43%
30% of 37 situations better than 27%
Ancient56
48% better than 36%
0.75 right on the average
80.3 better than 44%
1.02 better than 47%
53% of 265 duels better than 58%
38% of 26 situations right on the average
Anubis49
49% better than 38%
0.77 better than 63%
84.5 better than 67%
1.07 better than 61%
49% of 220 duels better than 33%
50% of 34 situations better than 77%
Nuke30
60% better than 65%
0.82 better than 73%
85.2 better than 64%
1.14 better than 71%
56% of 124 duels better than 68%
41% of 22 situations better than 58%
Inferno17
59% better than 64%
0.78 better than 65%
79.6 better than 36%
1.10 better than 66%
49% of 69 duels better than 25%
38% of 16 situations right on the average
Cache11
9% -
0.71 -
78.3 -
0.94-
46% of 46 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How god666_- plays

Across 372 matches god666_- averages K/R 0.77, ADR 82.9 and a rating of 1.07. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 57% headshots. The strongest map is Nuke with a 60% win rate in 30 matches. In 157 of 372 matches the rating was 1.10 or higher (42%), in 128 it was below 0.90. In 304 matches with detailed stats: 62 4Ks and 6 aces. Best month by rating: September 2026 at 1.11. god666_- loses the most ELO on Anubis (−32 ELO, win rate 49%). Things go best on Ancient (+57 ELO, win rate 48%). Match no. 1 of the day goes best: 55% win rate, −9 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +6.0, ELO +392. Got weaker: Headshots −2 pp, Win rate −5 pp. Last 30 days: 131 matches, win rate 52%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.