god666_-
Name history of god666_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does god666_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (304 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
Strength55% of opening duels won and so clearly above the average (50%).
Clutch
Average16% of 1v2s won and so slightly below the average (20%).
Weapons and aim
Average57% headshots and so well above the average (50%).
Impact
AverageExactly 3 kills in 4.8% of rounds and so clearly above the average (4.0%).
Utility and deaths
AverageDied in 73% of rounds and so slightly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.71). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.11. Last 3 months: 1.08 (at the start 0.98). Clearly above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 85.2. Last 3 months: 83.6 (at the start 77.6). Slightly above the average (79.4).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 57% (at the start 59%). Well above the average (50%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 49% (at the start 54%). Clearly above the average (45%).
Best month: October 2026 with 2,196. Last 3 months: 2,196 (at the start 1,804).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 372 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
god666_- loses the most ELO on Anubis: −32 ELO, 49% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 2.89 · Mirage
- Most kills in a match: 41 · Anubis
Maps in detail
from the last 372 matchesCompared with players on the same level who have at least 15 matches on the map.
How god666_- plays
Across 372 matches god666_- averages K/R 0.77, ADR 82.9 and a rating of 1.07. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 57% headshots. The strongest map is Nuke with a 60% win rate in 30 matches. In 157 of 372 matches the rating was 1.10 or higher (42%), in 128 it was below 0.90. In 304 matches with detailed stats: 62 4Ks and 6 aces. Best month by rating: September 2026 at 1.11. god666_- loses the most ELO on Anubis (−32 ELO, win rate 49%). Things go best on Ancient (+57 ELO, win rate 48%). Match no. 1 of the day goes best: 55% win rate, −9 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +6.0, ELO +392. Got weaker: Headshots −2 pp, Win rate −5 pp. Last 30 days: 131 matches, win rate 52%, net ELO +14.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.