gocu_13yo

Russia
On FACEIT since 2024 205 matches tracked 61 matches in 30 days
ELO ▲ 347
2,395
30-day peak: 2,395
Rank EU
#74,498
Russia #21,198 in Russia
Last updated:

How does gocu_13yo play?

Rating 1.03 K/R 0.76 ADR 84.4 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 205 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 2.6
Knife kills 4 in 205 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 29%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 87%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 46x 4K, 7 aces in 180 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 21%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether gocu_13yo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 187 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −26 ELO
34 matches · 47% win rate
In match 4 of the day −26 ELO
28 matches · 46% win rate
Between 18:00 and 24:00 +86 ELO, win rate 47%
On Thursdays +25 ELO, win rate 42%

gocu_13yo loses the most ELO in match 3 of the day: −26 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.32 · Nuke
  3. Most kills in a match: 51 · Dust 2

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
45% better than 26%
0.79 better than 72%
87.2 better than 78%
1.07 better than 60%
51% of 348 duels better than 46%
28% of 18 situations better than 25%
Mirage56
50% better than 44%
0.70 better than 30%
80.1 better than 45%
0.95 better than 21%
40% of 325 duels better than 4%
35% of 17 situations better than 39%
Ancient38
50% better than 41%
0.73 better than 41%
84.2 better than 64%
0.98 better than 30%
45% of 242 duels better than 16%
71% of 21 situations better than 98%
Anubis30
57% better than 66%
0.82 better than 83%
87.2 better than 79%
1.13 better than 79%
48% of 193 duels better than 26%
31% of 16 situations better than 36%
Inferno11
73% -
0.71 -
78.2 -
0.93-
42% of 67 duels -
25% of 4 situations -
Nuke10
70% -
0.90 -
96.5 -
1.24-
60% of 43 duels -
33% of 6 situations -
Cache4
75% -
0.75 -
77.5 -
1.06-
33% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gocu_13yo plays

Across 205 matches gocu_13yo averages K/R 0.76, ADR 84.4 and a rating of 1.03. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 60% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 78 of 205 matches the rating was 1.10 or higher (38%), in 76 it was below 0.90. In 180 matches with detailed stats: 46 4Ks and 7 aces. Best month by rating: September 2026 at 1.07. gocu_13yo loses the most ELO in match 3 of the day (−26 ELO, win rate 47%). Things go best in match 1 of the day (+128 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +128 ELO. Last 30 days: 61 matches, win rate 64%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.