gobbBella

France
On FACEIT since 2025 89 matches tracked 68 matches in 30 days
Last updated:

How does gobbBella play?

Rating 0.97 K/R 0.70 ADR 74.7 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 89 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 4%
AWP share of kills 20%+9 pp · Ø 11% better than 83%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 8x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 18%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether gobbBella is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 76 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.67
JulAugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
21 matches · 52% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 43%
On Tuesdays −49 ELO, win rate 45%

gobbBella loses the most ELO on Ancient: −24 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.12 · Anubis
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient21
52% better than 48%
0.68 better than 18%
74.6 better than 17%
0.97 better than 27%
46% of 80 duels better than 21%
67% of 12 situations better than 97%
Anubis19
63% better than 82%
0.77 better than 61%
78.7 better than 35%
1.08 better than 62%
50% of 82 duels better than 41%
17% of 6 situations better than 8%
Mirage16
50% better than 42%
0.68 better than 21%
73.1 better than 14%
0.91 better than 12%
58% of 53 duels better than 83%
33% of 12 situations better than 36%
Dust 213
38% -
0.69 -
77.1 -
0.96-
42% of 45 duels -
50% of 8 situations -
Nuke13
69% -
0.73 -
72.6 -
1.02-
59% of 46 duels -
38% of 8 situations -
Inferno5
60% -
0.63 -
73.3 -
0.85-
59% of 22 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gobbBella plays

Across 89 matches gobbBella averages K/R 0.70, ADR 74.7 and a rating of 0.97. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 39% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 27 of 89 matches the rating was 1.10 or higher (30%), in 40 it was below 0.90. In 75 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. gobbBella loses the most ELO on Ancient (−24 ELO, win rate 52%). Things go best from match 5 of the day (±0 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate. Last 30 days: 68 matches, win rate 57%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.