gobWW

Norway
On FACEIT since 2024 246 matches tracked 71 matches in 30 days
ELO ▲ 85
2,066
30-day peak: 2,067
Rank EU
#199,410
Norway #2,081 in Norway
Last updated:

How does gobWW play?

Rating 1.02 (from 222 matches) K/R 0.75 ADR 84.7 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 222 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 2.8
Knife kills 5 in 246 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 38x 4K, 1 ace in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 97%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 87%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, ADR +5.0, Win rate +3 pp, ELO +94
= Stayed the same
K/R at 0.75, Headshots at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −132 ELO
55 matches · 45% win rate
In match 3 of the day −6 ELO
43 matches · 37% win rate
On Thursdays +4 ELO, win rate 41%

gobWW loses the most ELO on Mirage: −132 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Cache
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.08 · Inferno

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
45% better than 28%
0.74 right on the average
83.8 better than 67%
0.99 better than 38%
46% of 253 duels better than 21%
33% of 24 situations better than 35%
Dust 253
51% better than 48%
0.74 right on the average
81.8 better than 57%
1.04 better than 52%
48% of 240 duels better than 33%
52% of 21 situations better than 85%
Ancient44
57% better than 66%
0.78 better than 69%
87.6 better than 80%
1.04 better than 55%
51% of 239 duels right on the average
42% of 19 situations better than 62%
Inferno33
52% better than 41%
0.75 right on the average
88.6 better than 77%
1.03 better than 38%
49% of 170 duels better than 29%
33% of 6 situations better than 32%
Anubis31
58% better than 72%
0.73 better than 46%
84.3 better than 70%
1.01 better than 44%
50% of 136 duels better than 41%
57% of 21 situations better than 91%
Nuke16
31% better than 3%
0.65 better than 9%
76.0 better than 20%
0.92-
49% of 41 duels better than 29%
20% of 5 situations better than 12%
Cache11
9% -
0.83 -
92.3 -
1.15-
47% of 74 duels -
40% of 5 situations -
Vertigo3
67% -
0.70 -
85.3 -
1.01-
69% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gobWW plays

Across 246 matches gobWW averages K/R 0.75 and ADR 84.7; the rating across the 222 rated matches is 1.02. Biggest strength: Utility damage per round at 7.3, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 45% headshots. The strongest map is Anubis with a 58% win rate in 31 matches. In 83 of 222 matches the rating was 1.10 or higher (37%), in 87 it was below 0.90. In 192 matches with detailed stats: 38 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. gobWW loses the most ELO on Mirage (−132 ELO, win rate 45%). Things go best on Inferno (+51 ELO, win rate 52%). Match no. 4 of the day goes best: 54% win rate, +50 ELO. Improved over the last three months: Rating +0.05, ADR +5.0, Win rate +3 pp, ELO +94. Unchanged in recent months: K/R at 0.75, Headshots at 45%. Last 30 days: 71 matches, win rate 52%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.